On Mon, Oct 27, 2014 at 11:41 AM, Alex Smith <ais...@bham.ac.uk> wrote:

> On Mon, 2014-10-27 at 11:33 -0400, Benjamin Schultz wrote:
> > What is the ambiguousness and current mess, ais?  Maybe this
> > non-Player can help.
>
> Basically, the proposal that enacted the Province had multiple bugs, to
> the extent of multiple attempted dictatorship scams. One bug, that's
> irrelevant to the dictatorship scams but rather relevant to the attempts
> to use the Province for its intended purpose, is that half the proposal
> wasn't enacted due to ambiguity, so that all attempts to do anything in
> the Province by anyone other than the DM fail. You could preserve the
> spirit of the Province via using DM fiat to substitute for everyone
> else's attempted actions; however, DM fiat is very much relevant to the
> dictatorship scams, and in particular, both of them attempted to repeal
> the DM fiat rule to close the loophole behind them.
>
> Thus, there were two intended ways to change the Province. Actions by
> players are (uncontroversially?) broken. Actions by the DM, which could
> substitute, are controversially broken, in that at least two scam
> attempts claim to have repealed the rule in question, but there is at
> least a reasonable viewpoint (e.g. Eritivus') that they both failed. If
> both scam attempts did fail, there is still a nonzero chance that the
> rule exists and is exploitable, in which case I want to hold onto the
> office to prevent anyone else exploiting it (and to exploit the
> remaining loopholes myself).
>

Is the current breakage due to competing candidate gamestates for R2437?
If so, would unambiguously changing that Rule resolve the situation enough?

-- 
OscarMeyr

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