On Mon, Aug 3, 2015 at 5:47 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
>
>
> On Sat, 1 Aug 2015, Tanner Swett wrote:
>> On Sat, Aug 1, 2015 at 6:26 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> To this end, the current precedent of "switches" is: if a move would
> put part of the game into an indeterminate fate, the move fails.  In
> this case, the play of Not Your Turn would make the cards indeterminate,
> so the play fails (i.e. Not Your Turn fails to cancel the Discard Picking
> play).   Since the play is impossible, the Not Your Turn is never played
> and stays in the player's hand.

Actually, the precedent is that there is no defined limiting state, so
the switch resets to default. This doesn't apply to everything though,
only switches, since they specify that the default is used if the
switch would otherwise fail to have a value.

-scshunt

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