On Mon, 2017-05-15 at 16:19 -0500, Nic Evans wrote: > I intend to deputize for ADoP to publish eir report. > > Once I'm ADoP (assuming Gumball doesn't step in to stop me) I intend to > begin elections for each office, and would like to go through the > following process: > > 1) Right now and until the first election begins, I would appreciate if > every player submitted eir opinions on the most difficult and the most > important offices.
Speaker: Imposed, so isn't relevant here. Also doesn't do a whole lot right now. Prime Minister: Mostly just here as something for people to fight over. Easy, and also unimportant (especially as the Prime Minister's "job" is something that people typically do anyway). Its main positive role, other than giving political power, is in fighting invasions and in perpetrating scams. Promotor, Assessor: Seem to be being run ably at the moment, but these are vital to more or less all Agoran gameplay (it says something that these offices have persisted more or less unchanged for years and years); we don't have much to do other than proposals at the moment. Promotor is the easier role (because trying to track down votes is normally harder than trying to track down proposals/pends), and they're both pretty much equally important, for obvious reasons. Arbitor: Someone needs to track and assign CFJs, although our current implementation of the office isn't great. I'd say this is fairly important. The historical tracking part of the job and the judge assignment part of the job are conceptually independent, with the former being more difficult and the latter typically having more immediate urgency. Historically, this role's rarely changed hands, tending to stay in one person's control for years at a time, as that makes recordkeeping easier. Referee: I don't think the current version of the office has ever been used. It's easier than the old version, at least (which was nightmarish). Arguably, the fact that the office hasn't been used is responsible for the lax state of our offices. Rulekeepor: Highly important, and some people will find this easier than others. Like Arbitor, tends to stay in the same hands for years at a time. Reportor: Should probably be replaced by the gig economy. We've had something like this on many occasions, and I don't think it ever produced reports in a timely manner for more than a few weeks at a time. (Strangely, something like this did end up producing useful reports for a long time, but it was purely unofficial back then.) ADoP: Very important (given that it's hard to fix office vacancies without one), also fairly easy. Registrar: Less important than it might seem; a player who isn't doing anything typically doesn't create any major gamestate differences from a nonplayer. Also fairly easy as offices go. Nonetheless, failing to track players for a long period of time would likely lead to trouble. Secretary: One of the more difficult offices. (It's the spiritual successor of Notary, which I held for a long time and was rather time- consuming). However, having offices like this tends to end up vital if we want open-ended gameplay (which we typically do; an economy tends not to function without it). Incidentally, the agora-notary wiki, which was previously used to help simplify this sort of role still seems to be functional; if the Secretary role ends up getting out of hand, we might want to look into using it again. Superintendent: Could end up difficult if we end up with a lot of Agencies, but is probably fairly easy right now. Importance will depend a lot on how important Agencies become for gameplay; I don't expect them to be all that relevant, but who knows. Herald, Tailor: Fairly low impact; it's important to have someone tracking things like Ribbons and Patent Titles long-term, but it doesn't matter if this office is vacant for a while. Merging these would make sense, as they're very similar offices. -- ais523