I’m curious about the RWO “no rule changes thing.” It says something along the 
lines of “RWO can’t cause a rule change.” That obviously bans direct rule 
changes, but what about RWO’ing into existence a proposal with FOR votes from 
everybody set to resolve tomorrow? If that doesn’t work, what level of indirect 
cause and effect do we have to reach for it to be legal? Giving shinies that 
are later spent to pend? Ratifications that for whatever reason cause a player 
to think of an idea for a rule?

Even scarier question: what happens to the gamestate if we discover that 
ratification itself has no effect?

Gaelan 

> On Sep 27, 2017, at 7:46 AM, Alex Smith <ais...@alumni.bham.ac.uk> wrote:
> 
>> On Wed, 2017-09-27 at 18:18 +1000, VJ Rada wrote:
>> An agency has been listed for a long time called "G is Overlord of
>> Dunce". Is is a verb, so that agency is clearly not an agency. The
>> problem? That agency was used months ago (like...May) to create
>> another agency, which was used to pend a proposal!
> 
> The existence of a proposal is automatically ratified seven days after
> it resolves as ADOPTED. (If the proposal gets REJECTED, it doesn't
> really matter whether it existed or not.) So it's unlikely that this
> can cause damage to the ruleset.
> 
> If it did, RWO won't save you; you can't change the ruleset via RWO.
> 
> -- 
> ais523

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