This is an attempt at a significant reduction in zombie power (so we
don't need to repeal such a fun mechanic). I have attempted to keep
them usable while at the same time not making them overpowered. This
also creates a standard notion of which players are "active" and
formalizes the sacrosanct status of omd, among other reforms. The
basic idea is that pro-zombie players will favor this over repeal and
anti-zombie players will prefer some regulation over none. Given this
and the large number of other fairly urgent proposals currently in
flight, I'm delaying this weeks distribution.

-Aris

---

Title: Nerf Zombies
Adoption index: 3.0
Author: Aris
Co-authors: G.


If Rule 2532, "Zombies", does not exist, the rest of this proposal has no
effect.

Create a new power 3.0 rule, entitled "Activity", with the following text:
  Activity is a positive boolean player switch tracked by the Registrar in
  eir weekly report. A player with true activity is considered active
  and one with false activity is considered inactive. Changes to activity
  are secured.

  If a player has not sent a message to a public forum (excluding
  messages explicitly marked as not affecting activity) in the last thirty
  days, any player CAN cause that player to become inactive with 7 days
  notice, and the Registrar SHALL attempt to do so as part of eir monthly
  duties. When a player becomes inactive, e is immediately expelled from
  every elected office that e holds.

  If an inactive player sends a message to a public forum (excluding messages
  explicitly marked as not affecting activity)

Amend Rule 2139 The Registrar, by amending the paragraph beginning "In the
first Eastman week" to read as follows:

  In the first Eastman week of every month the Registrar SHALL
  make a reasonable effort to deregister every inactive player by the
  rule-defined means most likely succeed.


Amend Rule 2532, "Zombies" by doing the following (these changes are
severable, but otherwise occur as a single change): {

  Change the text

    "a player CAN always flip eir own master to emself by announcement."
  to read
    "a player, acting as emself, CAN always flip eir own master from
    any other value to emself by announcement. Immediately after e does so,
    before any other actions taken in the same message, e is deregistered
    and then reregistered. A player CANNOT gain a zombie if e already owns
    one; any action that would cause em to do so is canceled and does
    not occur."

[The deregister and reregister is a bit of a hack, but this purges assets,
offices, welcome packages, and anything else I'm not thinking of all in one
go.]

  Change the text

    "A zombie's master, if another player, is allowed to act on
    behalf of the zombie (i.e. as the zombie's agent) to perform
    LEGAL actions."
  to read
    "A zombie's master, if another player, CAN act on behalf of the zombie
    (i.e. as the zombie's agent) to perform game actions."

    Change the third paragraph to read in full:
      If a player is inactive, then any player CAN flip that player's master to
      Agora by announcement. If a player has been a zombie for 60 days, any
      player may deregister that player by announcement. If at any point
      during the time when a player is a zombie e becomes active, eir owner
      switch is immediately set to emself.
}

Enact a new power 3.0 rule, entitled "Zombie Restrictions", with the following
text:

  Rules to the contrary notwithstanding, a zombie who is being acted
  on behalf of CANNOT initiate, support, object to, or perform a dependent
  action.

Amend Rule 869, "How to Join and Leave Agora", by changing the fifth paragraph
to read:

  If a player is inactive, then any player CAN deregister em with 3 Agoran
  Consent.

Amend Rule 2559, "Paydays", by changing "single player" to "single active
player".

Enact a new power 3.0 rule, entitled "Ceremonial Offices", with the following
text:

  A ceremonial office is one that is described as such by its defining rule.
  All ceremonial offices are also inherently imposed. Rules to the contrary
  notwithstanding, the holder of a ceremonial office is always registered
  and never a zombie; any change that would violate these invariants is
  canceled and does no occur. Players are ENCOURAGED to treat ceremonial offices
  with respect and to obey the official pronouncements of their holders
  concerning their duties.

Amend Rule 103, "The Speaker", by replacing "imposed" with "ceremonial".

Enact a new power 2.0 rule, entitled "The Distributor", with the following text:

  The Distributor is a ceremonial office. E is charged with distributing
  messages sent via the Fora to all players who have arranged to received them
  and otherwise maintaining the basic physical and technical infrastructure
  of the game. E SHALL make a reasonable effort to do so, and if e becomes
  unable to continue to serve, e SHALL ensure that e is replaced and
  that eir replacement gains access to all technical data necessary to maintain
  game infrastructure.

Set omd's ownership switch to emself. Make omd the Distributor. If immediately
before the adoption of this proposal omd's ownership was set to a player
other than emself, recreate in that player's possession half, rounded down,
of all assets in eir winning bid on omd's zombie auction.


Amend Rule 2466, "Acting on Behalf", by {
  Changing the text "A person SHALL NOT act on behalf of another person if
  doing so causes the second person to violate the rules." to read
  "A person SHALL NOT act on behalf of another person if doing so
  causes the second person to violate the rules; doing so is the Class-N
  crime of Masterminding X, where N is the base value of the violation
  committed by the principal and X is the name of the crime committed by the
  principal, if any."

  Changing the third paragraph to read in full:
    When an action is performed on behalf of a principal, then the
    action is considered for all game purposes to have been performed
    by the principal, unless (1) a rule specifically states that it is
    treated differently for some purpose, in which case it is treated
    as described by that rule; or (2) the purpose is determining
    the party responsible for a violation, in which case the ordinary
    principles of justice apply.
}

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