This is an attempt at a significant reduction in zombie power (so we don't need to repeal such a fun mechanic). I have attempted to keep them usable while at the same time not making them overpowered. This also creates a standard notion of which players are "active" and formalizes the sacrosanct status of omd, among other reforms. The basic idea is that pro-zombie players will favor this over repeal and anti-zombie players will prefer some regulation over none. Given this and the large number of other fairly urgent proposals currently in flight, I'm delaying this weeks distribution.
-Aris --- Title: Nerf Zombies Adoption index: 3.0 Author: Aris Co-authors: G. If Rule 2532, "Zombies", does not exist, the rest of this proposal has no effect. Create a new power 3.0 rule, entitled "Activity", with the following text: Activity is a positive boolean player switch tracked by the Registrar in eir weekly report. A player with true activity is considered active and one with false activity is considered inactive. Changes to activity are secured. If a player has not sent a message to a public forum (excluding messages explicitly marked as not affecting activity) in the last thirty days, any player CAN cause that player to become inactive with 7 days notice, and the Registrar SHALL attempt to do so as part of eir monthly duties. When a player becomes inactive, e is immediately expelled from every elected office that e holds. If an inactive player sends a message to a public forum (excluding messages explicitly marked as not affecting activity) Amend Rule 2139 The Registrar, by amending the paragraph beginning "In the first Eastman week" to read as follows: In the first Eastman week of every month the Registrar SHALL make a reasonable effort to deregister every inactive player by the rule-defined means most likely succeed. Amend Rule 2532, "Zombies" by doing the following (these changes are severable, but otherwise occur as a single change): { Change the text "a player CAN always flip eir own master to emself by announcement." to read "a player, acting as emself, CAN always flip eir own master from any other value to emself by announcement. Immediately after e does so, before any other actions taken in the same message, e is deregistered and then reregistered. A player CANNOT gain a zombie if e already owns one; any action that would cause em to do so is canceled and does not occur." [The deregister and reregister is a bit of a hack, but this purges assets, offices, welcome packages, and anything else I'm not thinking of all in one go.] Change the text "A zombie's master, if another player, is allowed to act on behalf of the zombie (i.e. as the zombie's agent) to perform LEGAL actions." to read "A zombie's master, if another player, CAN act on behalf of the zombie (i.e. as the zombie's agent) to perform game actions." Change the third paragraph to read in full: If a player is inactive, then any player CAN flip that player's master to Agora by announcement. If a player has been a zombie for 60 days, any player may deregister that player by announcement. If at any point during the time when a player is a zombie e becomes active, eir owner switch is immediately set to emself. } Enact a new power 3.0 rule, entitled "Zombie Restrictions", with the following text: Rules to the contrary notwithstanding, a zombie who is being acted on behalf of CANNOT initiate, support, object to, or perform a dependent action. Amend Rule 869, "How to Join and Leave Agora", by changing the fifth paragraph to read: If a player is inactive, then any player CAN deregister em with 3 Agoran Consent. Amend Rule 2559, "Paydays", by changing "single player" to "single active player". Enact a new power 3.0 rule, entitled "Ceremonial Offices", with the following text: A ceremonial office is one that is described as such by its defining rule. All ceremonial offices are also inherently imposed. Rules to the contrary notwithstanding, the holder of a ceremonial office is always registered and never a zombie; any change that would violate these invariants is canceled and does no occur. Players are ENCOURAGED to treat ceremonial offices with respect and to obey the official pronouncements of their holders concerning their duties. Amend Rule 103, "The Speaker", by replacing "imposed" with "ceremonial". Enact a new power 2.0 rule, entitled "The Distributor", with the following text: The Distributor is a ceremonial office. E is charged with distributing messages sent via the Fora to all players who have arranged to received them and otherwise maintaining the basic physical and technical infrastructure of the game. E SHALL make a reasonable effort to do so, and if e becomes unable to continue to serve, e SHALL ensure that e is replaced and that eir replacement gains access to all technical data necessary to maintain game infrastructure. Set omd's ownership switch to emself. Make omd the Distributor. If immediately before the adoption of this proposal omd's ownership was set to a player other than emself, recreate in that player's possession half, rounded down, of all assets in eir winning bid on omd's zombie auction. Amend Rule 2466, "Acting on Behalf", by { Changing the text "A person SHALL NOT act on behalf of another person if doing so causes the second person to violate the rules." to read "A person SHALL NOT act on behalf of another person if doing so causes the second person to violate the rules; doing so is the Class-N crime of Masterminding X, where N is the base value of the violation committed by the principal and X is the name of the crime committed by the principal, if any." Changing the third paragraph to read in full: When an action is performed on behalf of a principal, then the action is considered for all game purposes to have been performed by the principal, unless (1) a rule specifically states that it is treated differently for some purpose, in which case it is treated as described by that rule; or (2) the purpose is determining the party responsible for a violation, in which case the ordinary principles of justice apply. }