The problem is not my (or G.'s) current wealth, which is about 100 coins each - if ppl cooperate to build the buildings necessary, they could get the coins in a flash, or even just by doing nothing a few months.
The problems are: 1) General inactivity 2) The rate of income, e.g. my wealth will probably have doubled by the end of the month. On Monday, May 21, 2018, Cuddle Beam <cuddleb...@gmail.com> wrote: > Just to contribute, sorry if this has already been dealt with, but a way > that could be used to measure "wealth/power", regardless of what system > we're using for it, is to see how much time it would take for the average > player (with average play) to reach the % of the total of wealth/power in > the game that the top player/s have. > > If its more than a year (or never, because its locked out and up to those > top player's arbitrary choices), then it could be good to just cash all > that in for wins/ribbons/etc and remove the overwhelming mechanics. > > On Mon, May 21, 2018 at 2:14 AM, Cuddle Beam <cuddleb...@gmail.com> wrote: > > > I'm guessing Reuben is in a similar position to me of a plebeian (I'm > > guessing I'm poor because I was inactive) and if they're that unhappy > then > > I figure I should just wait until this sorts itself out lol. > > > > > > On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin <ke...@u.washington.edu> > > wrote: > > > >> > >> > >> On Sun, 20 May 2018, Reuben Staley wrote: > >> > PAoaM is broken. > >> How? Seems to be running fine. > >> > >> > Zombies are broken. > >> They're working as intended, but need game balance adjustments. > >> > >> > Corona and G. are the only players that can do anything since they > have > >> > more zombies and therefore more money. > >> Hence the needed game balance adjustments. But we also just spent a lot > >> in auctions so land auctions should be more competitive (if held > weekly). > >> > >> > A proposal was submitted that would have gotten rid of zombies but it > >> was > >> > rejected because people apparently still like the zombie mechanic. > >> > Someone also wanted to make a zombie nerf but the last version was > over > >> a > >> > week ago. > >> Aris and I have had some discussions behind the scenes and I should have > >> some time this coming week to put out a draft where that one left off. > >> Sorry about that. > >> > >> > >> > >> > >> > > > > On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin <ke...@u.washington.edu> > > wrote: > > > >> > >> > >> On Sun, 20 May 2018, Reuben Staley wrote: > >> > PAoaM is broken. > >> How? Seems to be running fine. > >> > >> > Zombies are broken. > >> They're working as intended, but need game balance adjustments. > >> > >> > Corona and G. are the only players that can do anything since they > have > >> > more zombies and therefore more money. > >> Hence the needed game balance adjustments. But we also just spent a lot > >> in auctions so land auctions should be more competitive (if held > weekly). > >> > >> > A proposal was submitted that would have gotten rid of zombies but it > >> was > >> > rejected because people apparently still like the zombie mechanic. > >> > Someone also wanted to make a zombie nerf but the last version was > over > >> a > >> > week ago. > >> Aris and I have had some discussions behind the scenes and I should have > >> some time this coming week to put out a draft where that one left off. > >> Sorry about that. > >> > >> > >> > >> > >> > > > -- ~Corona