apathy I'm guessing lol

On Mon, May 21, 2018 at 11:28 PM, Ned Strange <edwardostra...@gmail.com>
wrote:

> >1) Zombies are popular, and the zombie owners probably have the majority
> of
> >votes by now. Most recent attempt to nerf them has been blocked by VJ Rada
> >(alone!)
>
> Seven people voted present for no good reason!!!
>
> On Tue, May 22, 2018 at 1:59 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
>
> > Hrmmmm it feels like joining Monopoly midway when a lot has already been
> > occupied and some people are really rich vs having played from the start
> > lol.
> >
> > "Having been active at an earlier time" is a real game advantage... (It
> > feels like a mini-gerontocracy. Maybe the gerontocracy phenomenon is this
> > same thing but at a much larger scale)
> >
> > On Mon, May 21, 2018 at 3:27 PM, Kerim Aydin <ke...@u.washington.edu>
> > wrote:
> >
> > >
> > >
> > > On Mon, 21 May 2018, C. V. wrote:
> > > > 1) Zombies are popular, and the zombie owners probably have the
> > majority
> > > of
> > > > votes by now. Most recent attempt to nerf them has been blocked by VJ
> > > Rada
> > > > (alone!)
> > >
> > > I have to say it's a bit frustrating also that gameplay is generally
> > > apathetic - e.g. there are several people who could have bid to make
> > > the last round of zombies *really expensive* without risk to themselves
> > > (if they'd won they'd get the coins back from the zombies instantly
> plus
> > > a profit in other currencies, if they'd lost they'd force the winners
> to
> > > bid high enough to drop out of the land auctions at least).
> > >
> > > Designing a game to not be exponential is one thing - designing it to
> be
> > > "fair" to people who aren't really engaging in the competition is more
> of
> > > a challenge.
> > >
> > >
> > >
> > >
> >
>
>
>
> --
> From V.J. Rada
>

Reply via email to