apathy I'm guessing lol On Mon, May 21, 2018 at 11:28 PM, Ned Strange <edwardostra...@gmail.com> wrote:
> >1) Zombies are popular, and the zombie owners probably have the majority > of > >votes by now. Most recent attempt to nerf them has been blocked by VJ Rada > >(alone!) > > Seven people voted present for no good reason!!! > > On Tue, May 22, 2018 at 1:59 AM, Cuddle Beam <cuddleb...@gmail.com> wrote: > > > Hrmmmm it feels like joining Monopoly midway when a lot has already been > > occupied and some people are really rich vs having played from the start > > lol. > > > > "Having been active at an earlier time" is a real game advantage... (It > > feels like a mini-gerontocracy. Maybe the gerontocracy phenomenon is this > > same thing but at a much larger scale) > > > > On Mon, May 21, 2018 at 3:27 PM, Kerim Aydin <ke...@u.washington.edu> > > wrote: > > > > > > > > > > > On Mon, 21 May 2018, C. V. wrote: > > > > 1) Zombies are popular, and the zombie owners probably have the > > majority > > > of > > > > votes by now. Most recent attempt to nerf them has been blocked by VJ > > > Rada > > > > (alone!) > > > > > > I have to say it's a bit frustrating also that gameplay is generally > > > apathetic - e.g. there are several people who could have bid to make > > > the last round of zombies *really expensive* without risk to themselves > > > (if they'd won they'd get the coins back from the zombies instantly > plus > > > a profit in other currencies, if they'd lost they'd force the winners > to > > > bid high enough to drop out of the land auctions at least). > > > > > > Designing a game to not be exponential is one thing - designing it to > be > > > "fair" to people who aren't really engaging in the competition is more > of > > > a challenge. > > > > > > > > > > > > > > > > > > -- > From V.J. Rada >