The contracts infrastructure does not forclose such an arraignment. I made
a ruling when the Agencies infrastructure was in place to the effect that
having an explicit way to do something didn't stop people from doing things
an earlier implicit way.

-Aris

On Mon, Jun 11, 2018 at 5:45 PM Ned Strange <edwardostra...@gmail.com>
wrote:

> We have a CFJ claiming that Powers of Attorney agreements are valid as
> a matter of common law. Obviously all the Contracts infrastructure
> forecloses such an agreement because of all the specifications in it.
> But they would presumably work afterwards. See CFJs 3474 and 2397
> (judged by you) and 1719
>
> On Tue, Jun 12, 2018 at 10:38 AM, Kerim Aydin <ke...@u.washington.edu>
> wrote:
> >
> >
> > On Tue, 12 Jun 2018, Ned Strange wrote:
> >> Will this work? No. But I hate complicated systems that nobody uses.
> >> And this one is incomprehensible and not what the game is really about
> >> anymore. So I'm making the following point.
> >
> > I wholly agree with you.  But can we add in a very simple stub that
> > says something like "players can make agreements, and the agreements
> > can include act-on-behalf" or something equally simple to empower
> > that?
> >
>
>
>
> --
> From V.J. Rada
>

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