On Wed, Aug 15, 2018 at 12:20 AM Kerim Aydin <ke...@u.washington.edu> wrote:

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>
> On Tue, 14 Aug 2018, Aris Merchant wrote:
> > On Tue, Aug 14, 2018 at 2:35 AM Kerim Aydin <ke...@u.washington.edu>
> wrote:
> > > On Mon, 13 Aug 2018, Timon Walshe-Grey wrote:
> > > > As disappointing as it may be to me, I admit that Arcadia seems to be
> > > > becoming a little unpopular - Murphy and I were the only people that
> > > > performed land-related actions this week.
> > > >
> > > > Perhaps it will be reinvigorated a little when this proposal batch
> > > > finally passes.
> > >
> > > AFAICT if this batch does anything it would actually further reduce
> > > interest as it introduces a parallel points game that's not related to
> > > land at all?
> >
> >
> > Well, the main thing points can actually be used for is auctions, so in
> > that sense it will hopefully encourage people to participate more in the
> > land economy. If people don't start participating more, it could also be
> > used as a fallback.
>
> What's the point/purpose/goal of using points on land, as opposed to
> saving them for either zombies that grant a game advantage, or towards
> the points win condition?  (I haven't really studied all the land
> proposals
> that aren't in the ruleset yet, so if there's a purpose to make stuff I
> may
> have missed it - for me, once steel replaced coins I kinda stopped
> because I didn't have a reason to bother with any particular portfolio).
>

People are capped at one zombie, and I removed the points win condition.
There's supposed to be a land win condition eventually, but no one has
gotten around to designing it yet.

-Aris

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