I agree. However, distribution is _really_ hard to accelerate well.
Other than the fact that ID numbers become a pain to deal with,
there's also the fact that small distributions don't tend to meet
quorum. I don't see any barrier to making it easier to assess
proposals though. Does someone who's held Assessor have an opinion on
that?

-Aris
On Wed, Oct 24, 2018 at 9:32 AM Kerim Aydin <ke...@u.washington.edu> wrote:
>
>
>
> Especially when pending is free, I think we have a lot of buggy
> proposals go into the pool, and the proofreading really doesn't
> happen until a quorum-enforced group put on their voting hats
> and look closely before voting.  I think the formality of that
> process is useful.
>
> *However* I don't think it's so much the straight voting-process
> delay as the 1+week at each end waiting for promotor/assessor (not
> a dig at the current promotor/assessor, this is true regardless of
> officeholder).  Maybe if there's a way to speed up either end?
>
> On Wed, 24 Oct 2018, D. Margaux wrote:
> > I’m considering proposing a rule that would enable proposals to be ADOPTED 
> > through dependent actions. The idea is that a player could announce intent 
> > to ADOPT a proposal with X support, where X is the number of players who by 
> > voting FOR could cause the proposal to be ADOPTED if all active 
> > non-supporting players vote AGAINST and all zombies vote PRESENT.  Seems 
> > like it could result in potentially quicker adoption of uncontroversial 
> > proposals.
> >
> > I’m curious whether people think this is a good or bad idea

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