On 6/10/20 9:57 AM, Kerim Aydin via agora-discussion wrote:
>
> On 6/10/2020 7:49 AM, Kerim Aydin wrote:
>>> 8441e  nch, Trigon              1.0   Transmutation
>> AGAINST.  From experience, once you add a way to get any card on your own
>> (even if expensive) is lessens trading.
> [snip]
>
>> Enact a new Power=1 rule titled "Transmutation" with the text:
>>
>>    A player CAN pay 3 Cards (syn. transmute) to earn a Card of a
>>    specified type.
> I'd like to highlight this one for discussion a bit more.  Part of the
> interesting bit of a diverse economy is that you inevitably get some
> commodities that are plentiful, and some that are rare.   A ratio of 3/1
> is quite expected but maybe 4/1 or 5/1 makes it more interesting,
> especially if you get into futures trading.
>
> The above proposal would basically lock the exchange rate as 3/1 as a max
> differential - well worse, because the cards traded in don't even have to
> be a set.  I think that would homogenize the system and take away from the
> diversity in strategies between players, that's the point of the whole
> exercise?
>
> This one short sentence, if enacted, takes it from a trading and
> commodities pricing game to just another individual farming game.
>
Farming requires ways to autonomously gain at least 1 resource and 
convert everything you can gain on your own. There's no way to gain a 
Card entirely on your own.

Reply via email to