On 6/28/20 9:43 PM, James Cook via agora-discussion wrote:
> Sorry, I didn't get around to reading these until now. Thanks for
> going to the effort to write these! Comments inline.
> 
>> 4. The judge is the final arbitor on matters of this tournament, and eir
>> decisions can overturned if and only if a CFJ finds eir decisions were
> 
> "can overturned"

Fixed.

> 
>> 8. At any time, any Contestant CAN submit a Proposal to change the rules
>> by announcement. Any Contestant CAN withdraw any Proposal e has
>> submitted by announcement. When a Proposal has been submitted but not
>> withdrawn, any Contestant other than the Proposer CAN privately send a
>> vote to the Judge. When a Proposal has received at least three
>> non-withdrawn votes in favor, the Judge SHALL, in a timely fashion, and
>> CAN enact the proposal by publishing the new text of the regulations and
>> the number of votes in favor and against. The Judge SHALL NOT reveal the
>> votes of specific Contestants.
> 
> Will this bog down the game once four players are eliminated from the
> board but have majority voting power?

Yes, so I've modified it.

> 
>> 10. Contestants SHALL NOT offer favors outside of this Tournament in
>> order to influence the outcome of it. Contestants CAN and SHOULD lie and
>> engage in deceit for personal gain.
> 
> I think it would be good to forbid pledges, contracts or any other
> enforcable agreements too.

Added.

> 
>> 16. Each turn represents six months of time. The first turn is called a
>> Spring turn and the next a Fall turn. After each Fall turn, each Great
>> Power must reconcile the number of units it controls with the number of
>> supply centers it controls. At this time some units are removed and new
>> ones are built. After a Fall turn, if one Great Power controls 18 or
>> more supply centers, all other Contestants cease to be Contestants.
> 
> Maybe add "as specified elsewhere in these regulations" after "new
> ones are built"? I was confused when I first read this regulation that
> it's e.g. missing the requirement that you only build at home.

Added.

> 
> Also, I didn't realize I'm supposed to include this as conditionals in
> my orders for the turn until re-reading. You might want to remind
> players.

I'll include a reminder.

> 
>> 19. If two units of equal strength or which are equally supported are
>> trying to occupy the same province, all remain where they began. If two
>> or more units are ordered to the same province, none of them can move.
> 
> Shouldn't the one with more support win?

Yes, fixed

> 
>> If two units are each ordered to the province that the other occupies,
>> neither can move.
> 
> Same (or is my Diplomacy knowledge rusty?)

My understanding is that this is correct.

> 
>> If an attack is successful, the attacking unit moves
>> into the province to which it was ordered. If the unit that was attacked
>> had no orders of its own to move elsewhere, it’s defeated and dislodged
>> from the province. The dislodged unit must retreat or be disbanded.
> 
> "Attack" isn't defined. Would it make sense to phrase more neutrally
> in terms of "move"?
> 
> - Falsifian
> 

These changes are significant enough that I'll do a new version, my
apologies for rushing this, but I'll allow more discussion first.

-- 
----
Publius Scribonius Scholasticus, Herald, Referee, Tailor, Pirate
Champion, Badge of the Great Agoran Revival, Badge of the Salted Earth

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