On 8/19/20 10:02 PM, Gaelan Steele via agora-discussion wrote:
> I wrote this ruleset up a while ago, and there's been some interest when I 
> brought it up on the discord, so I figured I'd bring it up again. I'll set it 
> up as a free tournament soon, but wanted to get some feedback first. That 
> being said, my preference would be to do relatively minimal iteration on the 
> ruleset before we start playing, because, you know, nomic.
> 
> Gaelan
> 
> ---
> 
> [TL;DR: Suber Nomic, but the ruleset isn’t published and proposals are 
> private. The intention is that you’d make your proposal and share the text 
> with just enough people to get a majority voting for it.]
> 
> Initial Set of Rules
> Immutable Rules
> 101. All players must always abide by all the rules then in effect, in the 
> form in which they are then in effect. The rules in the Initial Set are in 
> effect when the tournament begins. The Initial Set consists of Rules 101-116 
> (immutable) and 201-213 (mutable).
> 
> 102. Initially rules in the 100's are immutable and rules in the 200's are 
> mutable. Rules subsequently enacted or transmuted (that is, changed from 
> immutable to mutable or vice versa) may be immutable or mutable regardless of 
> their numbers, and rules in the Initial Set may be transmuted regardless of 
> their numbers.
> 
> 103. A rule-change is any of the following: (1) the enactment, repeal, or 
> amendment of a mutable rule; (2) the enactment, repeal, or amendment of an 
> amendment of a mutable rule; or (3) the transmutation of an immutable rule 
> into a mutable rule or vice versa.
> 
> 104. All rule-changes proposed in the proper way shall be voted on. They will 
> be adopted if and only if they receive the required number of votes.
> 
> 105. Every player is an eligible voter.
> 
> 106. All proposed rule-changes shall be sent to the Gamemaster before they 
> are voted on. If they are adopted, they shall guide play in the form in which 
> they were voted on.
> 
> 107. No rule-change may take effect earlier than the moment of the completion 
> of the vote that adopted it, even if its wording explicitly states otherwise. 
> No rule-change may have retroactive application.
> 
> 108. Each proposed rule-change shall be given a number for reference. The 
> numbers shall begin with 301, and each rule-change proposed in the proper way 
> shall receive the next successive integer, whether or not the proposal is 
> adopted.
> 
> If a rule is repealed and reenacted, it receives the number of the proposal 
> to reenact it. If a rule is amended or transmuted, it receives the number of 
> the proposal to amend or transmute it. If an amendment is amended or 
> repealed, the entire rule of which it is a part receives the number of the 
> proposal to amend or repeal the amendment.
> 
> 109. Rule-changes that transmute immutable rules into mutable rules may be 
> adopted if and only if three quarters of the eligible voters, rounded up, 
> vote for it. Transmutation shall not be implied, but must be stated 
> explicitly in a proposal to take effect.
> 
> 110. In a conflict between a mutable and an immutable rule, the immutable 
> rule takes precedence and the mutable rule shall be entirely void. For the 
> purposes of this rule a proposal to transmute an immutable rule does not 
> "conflict" with that immutable rule.
> 
> 111. The state of affairs that constitutes winning may not be altered from 
> achieving n points to any other state of affairs. The magnitude of n and the 
> means of earning points may be changed, and rules that establish a winner 
> when play cannot continue may be enacted and (while they are mutable) be 
> amended or repealed. When a player wins, the Gamemaster shall announce this 
> fact, and the tournament ends with that player as the winner.
> 
> 112. A player always has the option to forfeit the tournament rather than 
> continue to play or incur a tournament penalty. No penalty worse than losing, 
> in the judgment of the player to incur it, may be imposed.
> 
> 113. There must always be at least one mutable rule. The adoption of 
> rule-changes must never become completely impermissible.
> 
> 114. Rule-changes that affect rules needed to allow or apply rule-changes are 
> as permissible as other rule-changes. Even rule-changes that amend or repeal 
> their own authority are permissible. No rule-change or type of move is 
> impermissible solely on account of the self-reference or self-application of 
> a rule.
> 
> 115. Whatever is not prohibited or regulated by a rule is permitted and 
> unregulated, with the sole exception of changing the rules, which is 
> permitted only when a rule or set of rules explicitly or implicitly permits 
> it.
> 
> 116. All judgements about the legality of a move or the interpretation or 
> application of a rule shall be made by the Gamemaster.
> 
> Mutable Rules
> 201. Players may take turns at any time, but may not do so less than 23 hours 
> after a previous turn and must do so within 49 hours after the beginning of 
> the tournament, becoming a player, or their previous turn. Parts of turns may 
> not be omitted. All players begin with zero points.
> 
> 202. One turn consists of two parts in this order: (1) proposing one 
> rule-change, and (2) by the Gamemaster calculating a random number from one 
> to six and adding that number of points to the player's score. A player takes 
> a turn by privately communicating their intention to do so, along with the 
> proposed rule-change, to the Gamemaster. When a player takes a turn, the 
> Gamemaster shall announce the number of the proposed rule-change, a 
> cryptographic hash of its contents, and the number of points gained by the 
> player.
> 
> 203. A rule-change is adopted if a simple majority of all eligible players 
> vote in favor of it. 
> 
> 205. An adopted rule-change takes full effect at the moment it receives 
> sufficient votes to be adopted. Upon a rule-change being adopted, the 
> Gamemaster shall publish the number of the adopted rule-change, but no 
> further information.
> 
> 206. When a proposed rule-change is defeated, the player who proposed it 
> loses 10 points.
> 
> 207. Each player always has exactly one vote. Players shall vote by privately 
> sending a message to the Gamemaster.
> 
> 208. The winner is the first player to achieve 200 (positive) points.
> 
> 209. If two or more mutable rules conflict with one another, or if two or 
> more immutable rules conflict with one another, then the rule with the lowest 
> ordinal number takes precedence.
> 
> If at least one of the rules in conflict explicitly says of itself that it 
> defers to another rule (or type of rule) or takes precedence over another 
> rule (or type of rule), then such provisions shall supersede the numerical 
> method for determining precedence.
> 
> If two or more rules claim to take precedence over one another or to defer to 
> one another, then the numerical method again governs.
> 
> 210. If the rules are changed so that further play is impossible, or if the 
> legality of a move cannot be determined with finality, or if by the 
> Gamemaster's reasoning, a move appears equally legal and illegal, then the 
> first player who attempts, but is unable to complete, a turn is the winner.
> 
> This rule takes precedence over every other rule determining the winner.
> 
> 211. The state of the tournament shall be maintained by the Gamemaster. While 
> tournament continues, the Gamemaster shall not reveal any part of it unless 
> required to by the rules.
> 
> 212. If a player breaks a rule or attempts to make a move prohibited by the 
> rules, the Gamemaster shall publicly announce that the player has "failed to 
> consider" the initial rule or rule-change that made the action illegal or 
> invalid (specifying the number of that rule or rule-change), and the player 
> shall lose 10 points.
> 
> 213. A player with 5 or more points may privately submit an inquiry to the 
> Gamemaster, providing the number of an initial or adopted rule-change. Upon 
> sending such an inquiry, 5 points are deducted from the player's score. The 
> game-master shall respond with:
> 
> - If the number corresponds to a rule-change, the text of the rule-change as 
> submitted when it was proposed.
> - If the number corresponds to a rule or amendment, the number of the next 
> rule-change that amended, transmuted, or repealed it, if any.
> 
> 214. Any person, other than the Gamemaster, may become a player at any time.
> 

I'd be interested in this, but it could also be interesting to have no
central record of the ruleset and only reveal the rulesets once someone
believes that they've won.

-- 
----
Publius Scribonius Scholasticus, Herald, Referee, Tailor, Pirate
Champion, Badge of the Great Agoran Revival, Badge of the Salted Earth

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