I become a player in Nomaoic. Noting that I'm very open to cabals, feel
free to email me.

On Tue, Sep 1, 2020 at 8:25 PM ATMunn via agora-business <
agora-busin...@agoranomic.org> wrote:

> On 9/1/2020 2:17 PM, Gaelan Steele via agora-business wrote:
> >
> >
> >> On Aug 28, 2020, at 6:22 PM, Gaelan Steele via agora-business <
> agora-busin...@agoranomic.org> wrote:
> >>
> >> I intend, with 2 Consent, to initiate a free tournament with the
> following regulations.
> >>
> >> 1. Gaelan can not win the Tournament, nor become a player within the
> tournament. Gaelan is the Gamemaster and Judge of this Tournament.
> >>
> >> 2. This tournament shall be known as "Nomaoic."
> >>
> >> 3. This Tournament is governed by these regulations and by its rules,
> the initial set of which are included in these regulations; the rules may
> be amended from time to time as specified by the rules themselves. These
> regulations take precedence over the tournament rules; it is IMPOSSIBLE for
> the state of the tournament to change such that the rules claim precedence
> over these regulations. The Gamemaster SHALL abide the tournament rules.
> Tournament players SHOULD do so, but shall not be penalized for failure to
> do so through means external to the tournament.
> >>
> >> 4. The Judge has sole authority to interpret the rules, and shall do so
> in an equitable manner, with emphasis placed on the intent of the clauses
> and the fair treatment of all parties.
> >>
> >> 5. While the tournament is ongoing, any Agoran player may, in
> accordance with the rules of the tournament, become a player within the
> tournament. Any person may cease to be a player within the tournament by
> announcement, rules of the tournament notwithstanding; this does not
> preclude the rules from causing people to cease to be players of the
> tournament
> >>
> >> 6. The Gamemaster shall keep a record of any private information that e
> receives or is required to track through the course of this Tournament.
> Additionally, in any case where e believes the rules are ambiguous or eir
> interpretation of the rules may be controversial, e shall record eir
> interpretation and reasoning.
> >>
> >> 7. Upon the conclusion of the game of Nomaoic (as specified by the
> rules), the Gamemaster SHALL, in a timely fashion, announce this fact and
> publish all records e was required to keep under regulation 6. Provided
> that the identity of the winners(s) was not, directly or indirectly,
> affected by the Gamemaster acting with arbitrary or capricious disregard
> for these regulations or the Tournament rules, e CAN and SHALL, by
> announcement, cause any winners as specified by the rules of the tournament
> to win the tournament.
> >>
> >> 8. In the event that the Gamemaster discovers e has made an error in
> the adjudication of the tournament, e MAY resolve it in any reasonable
> fashion (making changes to the gamestate as necessary), and SHOULD
> (possibly privately) announce the error and resolution to any players
> affected. The Gamemaster MAY, if necessary, reveal small amounts of private
> information in this process.
> >>
> >> 9. The Gamemaster MAY and SHOULD inform players of decisions made while
> adjudicating the tournament, especially when e records an interpretation of
> the rules as required under section 5 or resolves an error under section 8.
> In doing so, the Gamemaster MAY, keeping in mind the best interest
> interests of the game, reveal private information.
> >>
> >> 10. The initial rules of Nomaoic are below: {
> >> Initial Set of Rules
> >> Immutable Rules
> >> 101. All players must always abide by all the rules then in effect, in
> the form in which they are then in effect. The rules in the Initial Set are
> in effect when the tournament begins. The Initial Set consists of Rules
> 101-116 (immutable) and 201-215 (mutable).
> >>
> >> 102. Initially rules in the 100's are immutable and rules in the 200's
> are mutable. Rules subsequently enacted or transmuted (that is, changed
> from immutable to mutable or vice versa) may be immutable or mutable
> regardless of their numbers, and rules in the Initial Set may be transmuted
> regardless of their numbers.
> >>
> >> 103. A rule-change is any of the following: (1) the enactment, repeal,
> or amendment of a mutable rule; (2) the enactment, repeal, or amendment of
> an amendment of a mutable rule; or (3) the transmutation of an immutable
> rule into a mutable rule or vice versa.
> >>
> >> 104. All rule-changes proposed in the proper way shall be voted on.
> They will be adopted if and only if they receive the required number of
> votes.
> >>
> >> 105. Every player is an eligible voter.
> >>
> >> 106. All proposed rule-changes shall be sent to the Gamemaster before
> they are voted on. If they are adopted, they shall guide play in the form
> in which they were voted on.
> >>
> >> 107. No rule-change may take effect earlier than the moment of the
> completion of the vote that adopted it, even if its wording explicitly
> states otherwise. No rule-change may have retroactive application.
> >>
> >> 108. Each proposed rule-change shall be given a number for reference.
> The numbers shall begin with 301, and each rule-change proposed in the
> proper way shall receive the next successive integer, whether or not the
> proposal is adopted.
> >>
> >> If a rule is repealed and reenacted, it receives the number of the
> proposal to reenact it. If a rule is amended or transmuted, it receives the
> number of the proposal to amend or transmute it. If an amendment is amended
> or repealed, the entire rule of which it is a part receives the number of
> the proposal to amend or repeal the amendment.
> >>
> >> 109. Rule-changes that transmute immutable rules into mutable rules may
> be adopted if and only if three quarters of the eligible voters, rounded
> up, vote for it. Transmutation shall not be implied, but must be stated
> explicitly in a proposal to take effect.
> >>
> >> 110. In a conflict between a mutable and an immutable rule, the
> immutable rule takes precedence and the mutable rule shall be entirely
> void. For the purposes of this rule a proposal to transmute an immutable
> rule does not "conflict" with that immutable rule.
> >>
> >> 111. The state of affairs that constitutes winning may not be altered
> from achieving n points to any other state of affairs. The magnitude of n
> and the means of earning points may be changed, and rules that establish a
> winner when play cannot continue may be enacted and (while they are
> mutable) be amended or repealed. When a player wins, the Gamemaster shall
> announce this fact, and the tournament ends with that player as the winner.
> >>
> >> 112. A player always has the option to forfeit the tournament rather
> than continue to play or incur a tournament penalty. No penalty worse than
> losing, in the judgment of the player to incur it, may be imposed.
> >>
> >> 113. There must always be at least one mutable rule. The adoption of
> rule-changes must never become completely impermissible.
> >>
> >> 114. Rule-changes that affect rules needed to allow or apply
> rule-changes are as permissible as other rule-changes. Even rule-changes
> that amend or repeal their own authority are permissible. No rule-change or
> type of move is impermissible solely on account of the self-reference or
> self-application of a rule.
> >>
> >> 115. Whatever is not prohibited or regulated by a rule is permitted and
> unregulated, with the sole exception of changing the rules, which is
> permitted only when a rule or set of rules explicitly or implicitly permits
> it.
> >>
> >> 116. All judgements about the legality of a move or the interpretation
> or application of a rule shall be made by the Gamemaster.
> >>
> >> Mutable Rules
> >> 201. Players may take turns at any time, but may not do so less than 23
> hours after a previous turn and must do so within 49 hours after the
> beginning of the tournament, becoming a player, or their previous turn.
> Parts of turns may not be omitted. All players begin with zero points.
> >>
> >> 202. One turn consists of two parts in this order: (1) proposing one
> rule-change, and (2) by the Gamemaster calculating a random number from one
> to ten and adding that number of points to the player's score. A player
> takes a turn by privately communicating their intention to do so, along
> with the proposed rule-change, to the Gamemaster. When a player takes a
> turn, the Gamemaster shall announce player taking the turn and the number
> of points gained by the player. The Gamemaster shall also announce the
> number of the proposed rule-change and a cryptographic hash of its
> contents, but shall list proposed rule-changes separately and in a
> different order from any other information e publishes in the course of a
> player's turn, such that it is not clear which players proposed which
> rule-changes.
> >>
> >> 203. A rule-change is adopted if a simple majority of all eligible
> players vote in favor of it.
> >>
> >> 205. An adopted rule-change takes full effect at the moment it receives
> sufficient votes to be adopted. Upon a rule-change being adopted, the
> Gamemaster shall publish the number of the adopted rule-change, but no
> further information.
> >>
> >> 207. Each player always has exactly one vote. Players shall vote by
> privately sending a message to the Gamemaster.
> >>
> >> 208. The winner is the first player to achieve 100 (positive) points.
> >>
> >> 209. If two or more mutable rules conflict with one another, or if two
> or more immutable rules conflict with one another, then the rule with the
> lowest ordinal number takes precedence.
> >>
> >> If at least one of the rules in conflict explicitly says of itself that
> it defers to another rule (or type of rule) or takes precedence over
> another rule (or type of rule), then such provisions shall supersede the
> numerical method for determining precedence.
> >>
> >> If two or more rules claim to take precedence over one another or to
> defer to one another, then the numerical method again governs.
> >>
> >> 210. If the rules are changed so that further play is impossible, or if
> the legality of a move cannot be determined with finality, or if by the
> Gamemaster's reasoning, a move appears equally legal and illegal, then the
> first player who attempts, but is unable to complete, a turn is the winner.
> >>
> >> This rule takes precedence over every other rule determining the winner.
> >>
> >> 211. The state of the tournament shall be maintained by the Gamemaster.
> While tournament continues, the Gamemaster shall not reveal any part of it
> unless required to by the rules, but is generally free to repeat
> information to anybody who already knows it.
> >>
> >> 212. If a person breaks a rule or attempts to make a move not permitted
> by the rules, the Gamemaster shall announce that the player has "failed to
> consider" the rule or rule-change that made the action illegal or invalid
> (specifying the number of that rule or rule-change), and the player shall
> lose 10 points.
> >>
> >> 213. A player with 5 or more points may privately submit an inquiry to
> the Gamemaster, providing the number of an initial rule or adopted
> rule-change. Upon sending such an inquiry, 5 points are deducted from the
> player's score. The game-master shall respond with:
> >>
> >> - If the number corresponds to a rule-change, the text of the
> rule-change as submitted when it was proposed.
> >> - If the number corresponds to a rule or amendment, the number of the
> next rule-change that amended, transmuted, or repealed it, if any.
> >>
> >> 214. Any person, other than the Gamemaster, may become a player at any
> time by publicly announcing eir desire to do so.
> >>
> >> 215. Each UTC day, the Gamemaster shall send one message with any
> information e was required to announce since the previous such message,
> unless the rule requiring em to announce the information explicitly
> requires that it be reported in another fashion.
> >> }
> >>
> >> Gaelan
> >
> > I do so.
> >
> > Players may register by a public message; after that, they take turns
> (making a proposal and gaining a random number of points) every 24-48 hours
> by privately messaging me. Proposals are Suber-style, so each proposal must
> create, amend, repeal, or transmute exactly one rule. Votes are also by
> private messages to me. (There is no AGAINST vote; proposals pass as soon
> as the required percentage of registered players vote for.) I'll publish
> the hashes of any proposals that I receive, and announce when proposals
> pass, but proposal text and the resulting ruleset are secret. When sending
> proposals, it would be nice if you could include its SHA256 hash, so I can
> ensure that I calculate it the same way you do. There is a mechanism for
> discovering rules; see rule 213. Good luck and have fun!
> >
> > Gaelan
> >
>
> I become a player in Nomaoic.
>
> --
> ATMunn
> friendly neighborhood notary and Speaker of Agora :)
>

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