On Fri, Jul 2, 2021 at 8:53 PM Trigon via agora-discussion
<agora-discussion@agoranomic.org> wrote:
>
> On 03/07/2021 03:45, Rebecca Lee via agora-discussion wrote:
> > On Sat, Jul 3, 2021 at 1:30 PM OatmealSurprise via agora-business <
> > agora-busin...@agoranomic.org> wrote:
> >
> >> I (Mask) hereby propose the following:
> >> """
> >> Reduce, Reuse, Recycle
> >> On successful repeal of a rule, the player who proposed the repeal gains 2
> >> Pendants.
> >> """
> >
> >
> >   A proposal needs to specify what it's doing, like creating a new rule,
> > amending an existing rule etc. So this proposal should say "create a new
> > rule called 'Reduce Reuse Recycle' with the following text". Also, any new
> > rule should have a power (a number between 1 and 4 that determines whether
> > it overrules other rules). This rule could probably be power 1. Also,
> > proposals should have a title and an adoption index (they don't have to,
> > but all of them tend to). Adoption index is a complicated concept, but
> > basically it's 1 if you're doing anything at power 1, 2 if you're doing
> > anything at power 2, and 3 for anything at power 3. Power is that weird
> > number that appears in brackets after each rule's title. A rule that does
> > things at a higher power needs more votes.
>
> These are all good points about procedure. As for the content, I have
> some criticisms.
>
> Imagine, for instance, a proposal which reads as follows:
>
> "Enact a rule with parameters [...]. Repeal that rule. Enact another
> rule. Repeal that rule."

I agree with your comments in general, but I should point out that a
proposal can already create an arbitrary number of pendants, making
the infinite pendants problem a bit moot.

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