On 5/8/23 05:33, secretsnail9 via agora-discussion wrote:
> {{{
> Title: cool shiny things!
> Adoption Index: 2.0
> Author: snail
> Co-author(s):
>
> [First let's change how radiance resets work. This should reduce the timing
> woes of the current system, and encourage spending stamps:]
>
> Amend Rule 2656 (Radiance) to read, in full:
> {
>       A player's Radiance is an integer player switch defaulting to 0,
>       tracked by the Herald. When a player is "granted" or "gains" a
>       specified amount of radiance, eir radiance is increased by that
>       amount.
>
>       Brights are a currency, tracked by the Herald. When a player wins the
> game, e gains 1 Bright. A player with a radiance of 50 or more CAN, by
> announcement, gain 1 bright, thereby decreasing eir radiance by 50.
>
>       At the start of each quarter, the player(s) with the highest radiance
> each gain 5 brights, and then each player gains X/50 brights, rounded down,
> where X is eir radiance. Then, all radiance switches are set to
>       0, and all unsealed stamps are destroyed.
>
> If a player would gain radiance in the 7 days before the beginning of a
> Quarter, e instead gains 1/(7-X) times that amount, rounded down, where X
> is the number of full days before the beginning of the Quarter.
> }
>
> [So you get brights when the quarter ends, if you have enough radiance.
> What can you do with them? Lots of things!]
>
> Enact a new rule titled "Bright Abilities" at power 2, with the following
> text:
> {
> A player CAN, by paying a fee of 1 bright, increase eir Base Rockiness by 1.
>
> A player CAN, by paying a fee of 1 bright, grant a specified pure player 3
> blots.

Can we please not further gamify blots? It hasn't ever ended well.


> A player CAN, by paying a fee of 1 bright, seal up to 5 specified stamps.
>
> A player CAN, by paying a fee of 2 brights, transfer a specified asset from
> the Lost and Found Department to emself.

"liquid"


>
> A player CAN, by paying a fee of 2 brights, increase eir voting strength on
> ordinary referenda by 2 for a period of 7 days, provided eir voting
> strength is not currently increased this way.

This should be phrased continuously (see Power Stone).


>
> A player CAN, by paying a fee of 2 brights, increase the radiance of 5
> different specified players by 10 each.
>
> A player CAN, by paying a fee of 2 brights, expunge up to 3 blots from a
> specified player.
>
> A player CAN, by paying a fee of 3 brights, wield a specified stone, rules
> to the contrary notwithstanding.

"specifying any values needed to interpret the stone's effects"


> A player CAN, by paying a fee of 5 brights, turn a specified rule Radiant.
> A radiant rule CANNOT be repealed. The player that turned a rule Radiant
> CAN, by announcement, make it cease being Radiant.

No. Please no.


> A player CAN, by paying a fee of 10 brights, win the game. When a player
> wins the game this way, all brights are destroyed, and then each player is
> granted 1 bright.
>
> A player CAN, by paying a fee of 20 brights, Outshine the Sun. The voting
> strength of a player on ordinary referenda is increased by 1 if e has ever
> Outshined the Sun. This bonus SHOULD be compensated if repealed.
> }
>
> [What's this about sealed stamps? You can protect your stamps from the
> quarterly reset by paying brights or radiance, in exchange for only being
> able to use them for the non-radiance wincon.]
>
> Amend Rule 2659 (Stamps) to read, in full:
> {
>       Stamps are a category of asset ownable by players . The
>       Collector is an office. The Collector tracks Stamps in eir weekly
>       report.
>
>       For each person there is a corresponding type of stamp.
>
>       Sealed is a negative boolean Stamp switch, tracked by the Collector.
> To "seal" a stamp is to make it Sealed. To "unseal" a stamp is to make it
> not Sealed (syn. unsealed).
>
> A player with at least 20 radiance CAN, by announcement, seal a specified
> stamp e owns, thereby decreasing eir radiance by 20.
>
>       Any player CAN, once per week, pay X  unsealed Stamps, where each
> specified
>       Stamp is a different type, to gain (X^2)-X radiance.
>
>       Any player CAN, once per week, pay X unsealed Stamps, where each
> Stamp is
>       the same type, to gain (X-1)*2 radiance.
>
>       Any player CAN win by paying N Stamps, where N is the current
>       number of active players and each specified Stamp is of a
>       different type.
> }

Fungibility?


>
> [I hope you like this idea! Please let me know your thoughts, especially
> about the Bright Abilities. This system could easily be added to, with
> alternate ways to gain radiance! Or if someone comes up with one really
> good radiance gaining game, this would work with it.]
>
> }}}
> --
> snail


I'm concerned about balance. Some of these effects seem much more
powerful per bright than others.

-- 
Janet Cobb

Assessor, Rulekeepor, S​tonemason

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