On 5/8/23 05:33, secretsnail9 via agora-discussion wrote: > {{{ > Title: cool shiny things! > Adoption Index: 2.0 > Author: snail > Co-author(s): > > [First let's change how radiance resets work. This should reduce the timing > woes of the current system, and encourage spending stamps:] > > Amend Rule 2656 (Radiance) to read, in full: > { > A player's Radiance is an integer player switch defaulting to 0, > tracked by the Herald. When a player is "granted" or "gains" a > specified amount of radiance, eir radiance is increased by that > amount. > > Brights are a currency, tracked by the Herald. When a player wins the > game, e gains 1 Bright. A player with a radiance of 50 or more CAN, by > announcement, gain 1 bright, thereby decreasing eir radiance by 50. > > At the start of each quarter, the player(s) with the highest radiance > each gain 5 brights, and then each player gains X/50 brights, rounded down, > where X is eir radiance. Then, all radiance switches are set to > 0, and all unsealed stamps are destroyed. > > If a player would gain radiance in the 7 days before the beginning of a > Quarter, e instead gains 1/(7-X) times that amount, rounded down, where X > is the number of full days before the beginning of the Quarter. > } > > [So you get brights when the quarter ends, if you have enough radiance. > What can you do with them? Lots of things!] > > Enact a new rule titled "Bright Abilities" at power 2, with the following > text: > { > A player CAN, by paying a fee of 1 bright, increase eir Base Rockiness by 1. > > A player CAN, by paying a fee of 1 bright, grant a specified pure player 3 > blots.
Can we please not further gamify blots? It hasn't ever ended well. > A player CAN, by paying a fee of 1 bright, seal up to 5 specified stamps. > > A player CAN, by paying a fee of 2 brights, transfer a specified asset from > the Lost and Found Department to emself. "liquid" > > A player CAN, by paying a fee of 2 brights, increase eir voting strength on > ordinary referenda by 2 for a period of 7 days, provided eir voting > strength is not currently increased this way. This should be phrased continuously (see Power Stone). > > A player CAN, by paying a fee of 2 brights, increase the radiance of 5 > different specified players by 10 each. > > A player CAN, by paying a fee of 2 brights, expunge up to 3 blots from a > specified player. > > A player CAN, by paying a fee of 3 brights, wield a specified stone, rules > to the contrary notwithstanding. "specifying any values needed to interpret the stone's effects" > A player CAN, by paying a fee of 5 brights, turn a specified rule Radiant. > A radiant rule CANNOT be repealed. The player that turned a rule Radiant > CAN, by announcement, make it cease being Radiant. No. Please no. > A player CAN, by paying a fee of 10 brights, win the game. When a player > wins the game this way, all brights are destroyed, and then each player is > granted 1 bright. > > A player CAN, by paying a fee of 20 brights, Outshine the Sun. The voting > strength of a player on ordinary referenda is increased by 1 if e has ever > Outshined the Sun. This bonus SHOULD be compensated if repealed. > } > > [What's this about sealed stamps? You can protect your stamps from the > quarterly reset by paying brights or radiance, in exchange for only being > able to use them for the non-radiance wincon.] > > Amend Rule 2659 (Stamps) to read, in full: > { > Stamps are a category of asset ownable by players . The > Collector is an office. The Collector tracks Stamps in eir weekly > report. > > For each person there is a corresponding type of stamp. > > Sealed is a negative boolean Stamp switch, tracked by the Collector. > To "seal" a stamp is to make it Sealed. To "unseal" a stamp is to make it > not Sealed (syn. unsealed). > > A player with at least 20 radiance CAN, by announcement, seal a specified > stamp e owns, thereby decreasing eir radiance by 20. > > Any player CAN, once per week, pay X unsealed Stamps, where each > specified > Stamp is a different type, to gain (X^2)-X radiance. > > Any player CAN, once per week, pay X unsealed Stamps, where each > Stamp is > the same type, to gain (X-1)*2 radiance. > > Any player CAN win by paying N Stamps, where N is the current > number of active players and each specified Stamp is of a > different type. > } Fungibility? > > [I hope you like this idea! Please let me know your thoughts, especially > about the Bright Abilities. This system could easily be added to, with > alternate ways to gain radiance! Or if someone comes up with one really > good radiance gaining game, this would work with it.] > > }}} > -- > snail I'm concerned about balance. Some of these effects seem much more powerful per bright than others. -- Janet Cobb Assessor, Rulekeepor, Stonemason