On 6/26/23 12:07, Kerim Aydin via agora-discussion wrote:
> On Mon, Jun 26, 2023 at 4:27 AM juan via agora-discussion
> <agora-discussion@agoranomic.org> wrote:
>> Janet Cobb via agora-discussion [2023-06-25 03:00]:
>>>> Specifically, at this point in time, it is known that:
>>>> - Rule UNDEFINED CANNOT amend itself, enact, re-enact, or repeal rules.
>>>
>>> Why not just "cause rule changes"?
>>>
>>> In any case, this prohibition is overridden by Rule 105.
>> Not really. R105 provides the only mechanism for rule change, but nowhere
>> does it say that other rules cannot restrict changes in particular
>> circumstances. Isn't it so?
> In fact, R105 does not directly enable any rule changes at all.  Its
> first sentence says:
>
>> When the rules provide that an instrument takes effect....
> But by itself, R105 does not make or "provide" that any particular
> instrument takes effect.  So other rules other than R105 have to
> cause/trigger instruments to change the rules.  For Proposals, it's
> R106 that does the job.  For other types of rule changes, it's
> generally the enabling rule for that type of change (like R2221 for
> Cleaning).  So a rule can prevent itself from taking (certain types
> of) effect like making rule changes.
>
> It's possible to set up a conflict, but it would look like this.
>> Rule 1000 (power 1):  This rule CANNOT cause rule changes.
>> Rule 1001 (power 2):  A player CAN, by announcement, cause R1000 to change 
>> the rules in [particular manner].
> Rule 1000 on its own would block itself, and Rule 1001 at a higher
> power would overrule that blockage.
>
> -G.


I don't necessarily buy that a Rule (of power less than 3.2) can prevent
itself from taking effect under R2141.

-- 
Janet Cobb

Assessor, Rulekeepor, S​tonemason

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