On Sun, 2024-05-05 at 21:38 +0200, Yachay Wayllukuq via agora- discussion wrote: > It's crazy to me how they've made a whole video game based on an > Agoran subgame.
BF Joust escaped its origins as an Agoran subgame and became something that received intermittent play for over seven years. I'm not sure whether or not it counts as a video game (but the submissions were moderated automatically by computer and we had visualisations for seeing how the various competing warriors did, so it's a video game in the sense of "a game played by interacting with a computer program that provides graphical feedback"). You can see https://esolangs.org/wiki/BF_Joust_strategies for some of the nonsense we came up with over the years. (The rules were slightly different from the original ruleset that was run at Agora - the "flag zero" victory condition was changed to require the flag to be at two cycles rather than one, the tape was made shorter, and a command was added to wait for one cycle. Competitions also started to be run continuously, rather than in weekly batches, and with a draw being counted as a draw rather than a double loss. But most of the rules are still the same as in the Agoran original.) For those who weren't active in 2008, here's how it looked at Agora: https://www.mail-archive.com/agora-business@agoranomic.org/msg10766.html -- ais523