That's incredibly cool On Sun, May 5, 2024 at 10:02 PM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote:
> On Sun, 2024-05-05 at 21:38 +0200, Yachay Wayllukuq via agora- > discussion wrote: > > It's crazy to me how they've made a whole video game based on an > > Agoran subgame. > > BF Joust escaped its origins as an Agoran subgame and became something > that received intermittent play for over seven years. I'm not sure > whether or not it counts as a video game (but the submissions were > moderated automatically by computer and we had visualisations for > seeing how the various competing warriors did, so it's a video game in > the sense of "a game played by interacting with a computer program that > provides graphical feedback"). > > You can see https://esolangs.org/wiki/BF_Joust_strategies for some of > the nonsense we came up with over the years. (The rules were slightly > different from the original ruleset that was run at Agora - the "flag > zero" victory condition was changed to require the flag to be at two > cycles rather than one, the tape was made shorter, and a command was > added to wait for one cycle. Competitions also started to be run > continuously, rather than in weekly batches, and with a draw being > counted as a draw rather than a double loss. But most of the rules are > still the same as in the Agoran original.) > > For those who weren't active in 2008, here's how it looked at Agora: > https://www.mail-archive.com/agora-business@agoranomic.org/msg10766.html > > -- > ais523 >