That's incredibly cool

On Sun, May 5, 2024 at 10:02 PM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Sun, 2024-05-05 at 21:38 +0200, Yachay Wayllukuq via agora-
> discussion wrote:
> > It's crazy to me how they've made a whole video game based on an
> > Agoran subgame.
>
> BF Joust escaped its origins as an Agoran subgame and became something
> that received intermittent play for over seven years. I'm not sure
> whether or not it counts as a video game (but the submissions were
> moderated automatically by computer and we had visualisations for
> seeing how the various competing warriors did, so it's a video game in
> the sense of "a game played by interacting with a computer program that
> provides graphical feedback").
>
> You can see https://esolangs.org/wiki/BF_Joust_strategies for some of
> the nonsense we came up with over the years. (The rules were slightly
> different from the original ruleset that was run at Agora - the "flag
> zero" victory condition was changed to require the flag to be at two
> cycles rather than one, the tape was made shorter, and a command was
> added to wait for one cycle. Competitions also started to be run
> continuously, rather than in weekly batches, and with a draw being
> counted as a draw rather than a double loss. But most of the rules are
> still the same as in the Agoran original.)
>
> For those who weren't active in 2008, here's how it looked at Agora:
> https://www.mail-archive.com/agora-business@agoranomic.org/msg10766.html
>
> --
> ais523
>

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