On 4/7/25 11:56 PM, kiako via agora-business wrote:
I want to revive Yachay's "Commander Topdeck" proto from late 2023 (also
referred to as a 'deckbuilder autochess'). Here, I've drafted it as a contest, since I
think it works best as incremental radiance granting game.
I've also put aside a couple sections in [square brackets]. These just indicate
that it's not formal rules-speak; I'll work on updating the draft as specific
mechanics become more sound.
As for game speed, we have:
- Cards can be obtained at random with a week delay at a conversion of 2
spendies to 3 cards.
- Cards can be obtained by choice and immediately at a conversion of 5 spendies
to 1 card.
- The tournaments ("showdowns"?) happen once per month and are opt-in.
- The card list changes once per quarter, and only at a rate of +/- 5 cards. If
we have a card list of around 12 cards, this should be acceptable, though I'm
also fine with a slower replacement rate.
There's a game balance puzzle to sort out here. Suppose I've opened 10
random packs (30 cards, 20 spendies). Another player with a few extra
spendies is contemplating whether to jump in. Buying a pack or two is
unlikely to produce a deck that'll beat me, and I suspect my odds of winning
are probably lopsided beyond even the 20:x spendie expenditure. It's kind of
a superlinear raffle -- the more tickets you buy, the faster your win rate
goes up.
The card removal mechanism sort of gestures at this problem but doesn't solve it
I had initially thought about suggesting you rate limit folks to, say, one
purchase a month, but that doesn't address the advantage long-time sub-game
players have over a new entrant
In short, I don't have a good solution to offer at the moment
--
Mischief
Collector, Illuminator, Notary, Prime Minister
Hat: steampunk hat
Vitality: ghostly
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