Mischief via agora-discussion [2025-04-11 17:03]:
> There's a game balance puzzle to sort out here. Suppose I've opened 10
> random packs (30 cards, 20 spendies). Another player with a few extra
> spendies is contemplating whether to jump in. Buying a pack or two is
> unlikely to produce a deck that'll beat me, and I suspect my odds of winning
> are probably lopsided beyond even the 20:x spendie expenditure. It's kind of
> a superlinear raffle -- the more tickets you buy, the faster your win rate
> goes up.
> 
> The card removal mechanism sort of gestures at this problem but doesn't solve 
> it
> 
> I had initially thought about suggesting you rate limit folks to, say, one
> purchase a month, but that doesn't address the advantage long-time sub-game
> players have over a new entrant
> 
> In short, I don't have a good solution to offer at the moment

Just some ideas I had without fully comprehending the context:

- Limit the types of cards that can go in the deck that will play
- Make rare cards super rare
- Add handicaps based on the player's deck

-- 
juan

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