Mischief via agora-discussion [2025-04-11 17:03]: > There's a game balance puzzle to sort out here. Suppose I've opened 10 > random packs (30 cards, 20 spendies). Another player with a few extra > spendies is contemplating whether to jump in. Buying a pack or two is > unlikely to produce a deck that'll beat me, and I suspect my odds of winning > are probably lopsided beyond even the 20:x spendie expenditure. It's kind of > a superlinear raffle -- the more tickets you buy, the faster your win rate > goes up. > > The card removal mechanism sort of gestures at this problem but doesn't solve > it > > I had initially thought about suggesting you rate limit folks to, say, one > purchase a month, but that doesn't address the advantage long-time sub-game > players have over a new entrant > > In short, I don't have a good solution to offer at the moment
Just some ideas I had without fully comprehending the context: - Limit the types of cards that can go in the deck that will play - Make rare cards super rare - Add handicaps based on the player's deck -- juan

