On 6/1/25 1:17 PM, Edward Murphy via agora-discussion wrote:
Proto-Proposal: Agoriculture

This would be a very different economic environment than what we currently have. Whether that's good or bad is a separate question.

The individual rules seem rather short. "Crop Seasons", "Crops", and "The Growth Cycle" could probably be reasonably combined into a single rule.

>        A player CAN plant a Crop by paying a fee in Pyrite equal to its
>        Seed Cost.

This lets players plant crops regardless of season.

       For each Crop that a player planted earlier in the current Crop
       Season and at least <Growth Duration> days ago, e CAN gain an
       amount of Pyrite equal to its Sell Price by announcement.

What happens if its Growth Duration would put it into the next month? Or if its Growth Duration was entirely within one month, but the player didn't get around to harvesting it before the end of the month?

Perhaps give players a 10 day window to harvest, instead? (Growth Duration to Growth Duration + 10). Although, that's going to potentially cause problems with my next suggestion...

>        Once per Crop Season, a player CAN pay a fee of 750 Pyrite to
>        alter a type of Crop's Seed Cost, Growth Duration, or Sell Price
>        by up to 25% in either direction, provided that they remain
>        within the random ranges for new types of Crop.

Maybe restrict this to out of season crops too (similar to the removal mechanism). Otherwise, things get messy quickly -- what if I change the parameters of a crop someone has already planted?

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