On 6/1/25 1:17 PM, Edward Murphy via agora-discussion wrote:
Proto-Proposal: Agoriculture
This would be a very different economic environment than what we currently
have. Whether that's good or bad is a separate question.
The individual rules seem rather short. "Crop Seasons", "Crops", and "The
Growth Cycle" could probably be reasonably combined into a single rule.
> A player CAN plant a Crop by paying a fee in Pyrite equal to its
> Seed Cost.
This lets players plant crops regardless of season.
For each Crop that a player planted earlier in the current Crop
Season and at least <Growth Duration> days ago, e CAN gain an
amount of Pyrite equal to its Sell Price by announcement.
What happens if its Growth Duration would put it into the next month? Or if
its Growth Duration was entirely within one month, but the player didn't get
around to harvesting it before the end of the month?
Perhaps give players a 10 day window to harvest, instead? (Growth Duration
to Growth Duration + 10). Although, that's going to potentially cause
problems with my next suggestion...
> Once per Crop Season, a player CAN pay a fee of 750 Pyrite to
> alter a type of Crop's Seed Cost, Growth Duration, or Sell Price
> by up to 25% in either direction, provided that they remain
> within the random ranges for new types of Crop.
Maybe restrict this to out of season crops too (similar to the removal
mechanism). Otherwise, things get messy quickly -- what if I change the
parameters of a crop someone has already planted?
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