On Sun, 2025-06-01 at 10:17 -0700, Edward Murphy via agora-discussion
wrote:
> Create a rule titled "Pyrite" with this text:
> 
>        Pyrite is a type of fixed asset, tracked by the Land Managor.
> 
>        A player CAN pay a fee of 1 Spendie to gain 100 Pyrite.
> 
>        A player CAN pay a fee of 110 Pyrite to gain 1 Spendie.

This ratio strikes me as likely making Spendies mostly pointless, and
the "fixed asset" restriction also pointless – the cost of converting
between the currencies is very small compared to the benefits. As such,
Pyrite can be easily traded by converting to Spendies, and Spendies can
be easily hoarded by converting to Pyrite.

Historically, for mechanics like this, we've normally used much larger
ratios (e.g. 2 to 1 rather than 1.1 to 1), in order to prevent the
currencies effectively coalescing into a single mega-currency with all
the benefits of both.

-- 
ais523

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