The game currently doesn't play any sounds when an enemy is outside of
your ``field of view'' -- so any enemy you can hear should be almost in
range.

I don't think we'd like to put in a facility to say when they're behind
you as sighted people don't get this information.  When we get OpenAL
(3D sound) position will be easier to determine.  I can't promise when
it will come, though; there's very little time we have for development
at the moment as I am trying to get funding for the next year of my
research :-S.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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