D'Oh; seems we have both been working on it independently. How annoying; so much duplicated effort. For your information, I have put a copy of what I sent you several times here:
http://oblique.agrip.org.uk/~matatk/overkill-code.zip Please tell me when I can delete it. Also, I have put the body text of the accompanying e-mail at the bottom of this mail (explains what it is and how to use it). If you send me what you've got, along with an explanation of how you overloaded functions, I should be able to do the same thing I did last time to get /all/ of the code that needn't be in there out. If you do want me to do this, though, you'll have to stop developing on your side for a while whilst I ensure it'll integrate nicely with the CVS repository (so that then you can do a CVS update every time you want to update to our latest code). Seems my mails were not getting to you; yours should get to me though. bye just now, best regards, Matthew --- I have been working on making a version of your mod that keeps its footprint on the CVS QC code as small as possible. This will help you keep up-to-date in the future (in that you shouldn't actually have to do anything to get most updates). I have tested the code using the previous QMOD I sent you and now it performs as beta 4.1 does. All you need to do is put the overkill directory (change the name if you like) into the zquake/qc CVS directory that you checked out onto your machine. If you compile your code form there, you'll find that all the other code is brought in properly and you will get (almost) all the updates automagically. I know this works, and I know that the qmod file I sent you aso works, but the only thing is I didn't know what to bind in mod_cfg.cfg -- you will know this, however, so you should now be able to make QMODs that work by yourself and then we can think about how to distribute the mod. Please let me know what you think of this. It took a long time to get it to work but I think it's going OK now and I am sure it will save you a lot of time and bug fixing in the future (even more so when we can do function overriding properly). BTW I followed the ZQ discussion about function overriding -- if you have got it to work now then we can incorporate that into your mod and get rid of the dependencies on some of the files in the zquake/qc/qw directory (they had to be duplicated in your mod's code directory for now because we can't just override the functions in them). -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
