D'Oh; seems we have both been working on it independently.  How
annoying; so much duplicated effort.  For your information, I have put a
copy of what I sent you several times here:

http://oblique.agrip.org.uk/~matatk/overkill-code.zip

Please tell me when I can delete it.  Also, I have put the body text of
the accompanying e-mail at the bottom of this mail (explains what it is
and how to use it).

If you send me what you've got, along with an explanation of how you
overloaded functions, I should be able to do the same thing I did last
time to get /all/ of the code that needn't be in there out.

If you do want me to do this, though, you'll have to stop developing on
your side for a while whilst I ensure it'll integrate nicely with the
CVS repository (so that then you can do a CVS update every time you want
to update to our latest code).

Seems my mails were not getting to you; yours should get to me though.

bye just now, best regards,


Matthew

---

I have been working on making a version of your mod that keeps its
footprint on the CVS QC code as small as possible.  This will help you
keep up-to-date in the future (in that you shouldn't actually have to do
anything to get most updates).

I have tested the code using the previous QMOD I sent you and now it
performs as beta 4.1 does.  All you need to do is put the overkill
directory (change the name if you like) into the zquake/qc CVS directory
that you checked out onto your machine.  If you compile your code form
there, you'll find that all the other code is brought in properly and
you will get (almost) all the updates automagically.

I know this works, and I know that the qmod file I sent you aso works,
but the only thing is I didn't know what to bind in mod_cfg.cfg -- you
will know this, however, so you should now be able to make QMODs that
work by yourself and then we can think about how to distribute the mod.

Please let me know what you think of this.  It took a long time to get
it to work but I think it's going OK now and I am sure it will save you
a lot of time and bug fixing in the future (even more so when we can do
function overriding properly).

BTW I followed the ZQ discussion about function overriding -- if you
have got it to work now then we can incorporate that into your mod and
get rid of the dependencies on some of the files in the zquake/qc/qw
directory (they had to be duplicated in your mod's code directory for
now because we can't just override the functions in them).

-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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