Thanks -- I'll check that out.  I'm familiar with SoD's ``look''
feature.  Basically I am wondering, will you have /time/ in the game
(AQ) to use such a feature, as it can be fast-paced?

We need to find the best way of providing information to you in a way
that makes it obvious -- implicit -- simply by the echo of the room, for
example.  That's what we're aiming for.

I'll certainly look into a ``look'' feature (pardon the pun, hehe)
though and thanks again for the link.

Please, anyone, don't hesitate to add stuff here.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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