Uh man, don't even try to play against sighted people, we suck compared to them. On 1/29/2006 at 11:17 Mark BurningHawk said Have any blind people played against sighted people at Quake? It's my eventual goal to be good enough to do that--else, what's the point, right, in the end? I personally don't mind all the audio input--things beeping and soudns and such--in fact, the richer the better, as long as my wimpy little sound chip (compaq Presario 6420) can handle it, which sometimes it can't. I wonder, sometimes, though, at the accuracy of the audioquake engine, as sometimes I would appear to be shooting right at something, but come up with a clean miss. According to the targetting beep, I'm dead on, but even with a directed weapon like lasers or rockets, I miss clean. Any hints about this? Another bug I seem to have found is that, whe switching ESR modes, from mode one to mode two, when I switch back to mode one, the enemy warning and targetting beep does not happen. Also, what exactly is mode two supposed to do? I read in the manua that it's supposed to help you locate additional hazzards, such as enemies, but I can't seem to follow it to an enemy, even when it's on mode two. As I say, I"m a newby to this, so please help me learn.
----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Sunday, January 29, 2006 8:18 AM Subject: Re: [AGRIP-discuss] FAO: Derek London >I am here for what its worth mat. > When you make the next version could you get rid of the 2 bots that appear > on each level if you start manually and also on the start level? > What is this teams thing with the agrip.org.uk servers and how do you get > in and what are said teams? > I really havn't got a customed to the audioquake engine. > Is there any plans to change the engine? > I mean from a pearl program to a standard program? > maybe something like shades of doom type? > I really find all the sounds hard. > Beeping things on right left and then walls. > I would prefur halls like shades of doom or side scroller type. > You jump pits and things. > Yeah I know it may be not the standard quake, but only blind people are > going to play audioquake right? > At 03:30 a.m. 30/01/2006, you wrote: >>Anyone alive out there? :-/ >> >>(I'm certainly not, but will be soon and would like to continue working >>on this...) >> >> >>-- >>Matthew T. Atkinson <[EMAIL PROTECTED]> >> >>_______________________________________________ >>AGRIP-discuss mailing list >>[email protected] >>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
