Uh man, don't even try to play against sighted people, we suck
compared to them.
On 1/29/2006 at 11:17 Mark BurningHawk said
Have any blind people played against sighted people at Quake?  It's my 
eventual goal to be good enough to do that--else, what's the point, right, 
in the end?  I personally don't mind all the audio input--things beeping and 
soudns and such--in fact, the richer the better, as long as my wimpy little 
sound chip (compaq Presario 6420) can handle it, which sometimes it can't. 
I wonder, sometimes, though, at the accuracy of the audioquake engine, as 
sometimes I would appear to be shooting right at something, but come up with 
a clean miss.  According to the targetting beep, I'm dead on, but even with 
a directed weapon like lasers or rockets, I miss clean.  Any hints about 
this?  Another bug I seem to have found is that, whe switching ESR modes, 
from mode one to mode two, when I switch back to mode one, the enemy warning 
and targetting beep does not happen.  Also, what exactly is mode two 
supposed to do?  I read in the manua that it's supposed to help you locate 
additional hazzards, such as enemies, but I can't seem to follow it to an 
enemy, even when it's on mode two.  As I say, I"m a newby to this, so please 
help me learn.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Sunday, January 29, 2006 8:18 AM
Subject: Re: [AGRIP-discuss] FAO: Derek London


>I am here for what its worth mat.
> When you make the next version could you get rid of the 2 bots that appear 
> on each level if you start manually and also on the start level?
> What is this teams thing with the agrip.org.uk servers and how do you get 
> in and what are said teams?
> I really havn't got a customed to the audioquake engine.
> Is there any plans to change the engine?
> I mean from a pearl program to a standard program?
> maybe something like shades of doom type?
> I really find all the sounds hard.
> Beeping things on right left and then walls.
> I would prefur halls like shades of doom or side scroller type.
> You jump pits and things.
> Yeah I know it may be not the standard quake, but only blind people are 
> going to play audioquake right?
> At 03:30 a.m. 30/01/2006, you wrote:
>>Anyone alive out there? :-/
>>
>>(I'm certainly not, but will be soon and would like to continue working
>>on this...)
>>
>>
>>-- 
>>Matthew T. Atkinson <[EMAIL PROTECTED]>
>>
>>_______________________________________________
>>AGRIP-discuss mailing list
>>[email protected]
>>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
> 


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