On Sat, 2006-04-29 at 05:25 -0700, Guitar Babe wrote:
>    I've read everywhere else not to do this and that it's bad for the game 
> and may crash it, and that you should use only setorigin to change an 
> entity's position unless you're using the physics of the world.  Why the 
> diff in technique and coding?, and is the above, proper coding?...
end-quote

I'd agree with what you've read; setting the origin directly is not the
way to go according to most people.  I think maybe he could have been
simplifying things for an example to avoid setorigin() whilst explaining
the meaning of what he was describing.  I'd be very surprised if that
actually worked as it looks like it is intended to from the code.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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