Hi Matthew, Sebby and List; I'm wondering if anyone might be able to
help me with something? I'm wanting to change the range of the ESR on the
fly, depending on which weapon the player is using. I.E. I would like to
extend the ESR's range while the player is using the sniper rifle,
simulating using a long distance scope, and then return it to normal as
they switch to another weapon.
I've looked at the findradius function in ESR.qc and modified the value
through functions in weapons.qc, but either I'm doing it wrong or I'm
missing something, as it doesn't seem to be working.
Might anyone have any suggestions?
Thanks so much and have a wonderful day / evening! (wherever you may be)
Smiles,
G-Girl
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