The ESR range is a constant in esr.qc, I think

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe
Sent: Thursday, May 04, 2006 4:38 AM
To: AGRIP User and Developer discussion list
Subject: [AGRIP-discuss] Question concerning ESR range

                          Hi Matthew, Sebby and List;  I'm wondering if
anyone might be able to 
help me with something?  I'm wanting to change the range of the ESR on the 
fly, depending on which weapon the player is using.  I.E. I would like to 
extend the ESR's range while the player is using the sniper rifle, 
simulating using a long distance scope, and then return it to normal as 
they switch to another weapon.
   I've looked at the findradius function in ESR.qc and modified the value 
through functions in weapons.qc, but either I'm doing it wrong or I'm 
missing something, as it doesn't seem to be working.

   Might anyone have any suggestions?
   Thanks so much and have a wonderful day / evening!  (wherever you may be)

Smiles,

G-Girl          


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