Hi, thanks so much for the suggestion. I've just checked it out and
it's definitely something I'll consider. My only concern is that either
people may be using it at the time when I'd like, or that we'll have
interruptions during the sessions. But, as I said, I'll definitely keep it
in mind. Thank you again...
Smiles,
Cara
At 09:44 PM 9/17/2006 +0000, you wrote:
Hey Cara. I could very well go on Team Talk, but here's another
alternative. You could use the blind cool tech chat room. It doesn't let
multiple people talk at once, but it does the job.
regards,
Clement
From: Guitar Babe <[EMAIL PROTECTED]>
Reply-To: AGRIP User and Developer discussion list
<[email protected]>
To: AGRIP User and Developer discussion list
<[email protected]>
Subject: Re: [AGRIP-discuss] mods
Date: Sun, 17 Sep 2006 14:40:37 -0700
Hi All, I'm still planning to offer some online chat sessions to
discuss this and teach what I know. At this point, the easiest way for
me is to go through team talk, so that's how I will start off. To those
of you for which this may be a prob, just write either off list or on as
I'd like to figure out another solution that will work for you. I need
to stay with one other solution though, as this will be somewhat time
consuming for me, so I'll do two sessions per each "class" if you will,
but no more. So I'm hoping we can find something that will work for
anyone that can't use team talk.
I'll keep everyone posted on this, and at the moment, I'm thinking
possibly of starting within the next two weeks.
I'll be posting the qc manual on my tbrn site at:
http://tbrn.net/modgirl
And will let you know as soon as I do. For those interested in doing
these chats with me, I'd ask that you please first read over this manual
to get familiarized with the language a bit and to come up with some
questions. Also think about what it is you'd like to add or remove from
the game. Think of a mod you'd like to create.
I'd like to keep these sessions very informal with lots of QNA but
also to move along fast enough to go over a fair bit of material.
Quake C is a very easy language to learn if you already know about
object oriented programming at all, or have had experience with C, C++,
Java or Javascript etc. However, Quake C itself, is not an object
oriented language, and is also (along with it's structure in regard to
how the game itself works) a bit quirky sometimes, so there can be quite
a few things to take into account when working with it. So having a bit
of a read of the manual should be helpful.
For those interested, before I post the manual to my ftp page, the
file itself, is called QCMAN10.txt if you're inclined to search for it
on the web.
Anyway, have a great day! and chat with ya soon!...
Smiles,
Cara
At 10:27 AM 9/17/2006 +0200, you wrote:
Hello,
You should learn qc (a c-like language for quake) to make mods for
aq. I think there are tutorials somewhere, explaining how the
language looks-like, and how quake uses it.
Regards,
Rob
On 16 Sep 2006, at 12:37, Matthew wrote:
hi, can someone please tell me how to create audio quake mods? I
would
like to learn.
_______________________________________________
AGRIP-discuss mailing list [email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.12.4/449 - Release Date: 9/15/2006
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.12.4/449 - Release Date: 9/15/2006
_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
_________________________________________________________________
Dont waste time standing in linetry shopping online. Visit Sympatico /
MSN Shopping today! http://shopping.sympatico.msn.ca
_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.12.4/449 - Release Date: 9/15/2006
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.12.4/449 - Release Date: 9/15/2006
_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss