Has anyone been able to find the file on line? If so, can you pass the URL? 
Or, if Cara you're going to put the file on your webpage soon, I will wait.
Thanks 

Sean 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf of Guitar Babe
Sent: Sunday, September 17, 2006 5:41 PM
To: AGRIP User and Developer discussion list
Subject: Re: [AGRIP-discuss] mods

   Hi All, I'm still planning to offer some online chat sessions to discuss 
this and teach what I know.  At this point, the easiest way for me is to go 
through team talk, so that's how I will start off.  To those of you for 
which this may be a prob, just write either off list or on as I'd like to 
figure out another solution that will work for you.  I need to stay with 
one other solution though, as this will be somewhat time consuming for me, 
so I'll do two sessions per each "class" if you will, but no more.  So I'm 
hoping we can find something that will work for anyone that can't use team 
talk.

   I'll keep everyone posted on this, and at the moment, I'm thinking 
possibly of starting within the next two weeks.

   I'll be posting the qc manual on my tbrn site at:

http://tbrn.net/modgirl

   And will let you know as soon as I do.  For those interested in doing 
these chats with me, I'd ask that you please first read over this manual to 
get familiarized with the language a bit and to come up with some 
questions.  Also think about what it is you'd like to add or remove from 
the game.  Think of a mod you'd like to create.

   I'd like to keep these sessions very informal with lots of QNA but also 
to move along fast enough to go over a fair bit of material.

   Quake C is a very easy language to learn if you already know about 
object oriented programming at all, or have had experience with C, C++, 
Java or Javascript etc.  However, Quake C itself, is not an object oriented 
language, and is also (along with it's structure in regard to how the game 
itself works) a bit quirky sometimes, so there can be quite a few things to 
take into account when working with it.  So having a bit of a read of the 
manual should be helpful.

   For those interested, before I post the manual to my ftp page, the file 
itself, is called QCMAN10.txt if you're inclined to search for it on the
web.

   Anyway, have a great day!  and chat with ya soon!...

Smiles,

Cara

At 10:27 AM 9/17/2006 +0200, you wrote:

>Hello,
>You should learn qc (a c-like language for quake) to make mods for
>aq. I think there are tutorials somewhere, explaining how the
>language looks-like, and how quake uses it.
>
>Regards,
>Rob
>
>On 16 Sep 2006, at 12:37, Matthew wrote:
>
>hi, can someone please tell me how to create audio quake mods? I
>would
>like to learn.
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