Hi Dallas, I'd love to make any map at this point, but unfortunately, I can only access an entity list and not the other aspects of the map editor which appear to me, to be visual.

  I've looked at several other editors I could find as well, and no dice.

As for the nail gun, you should now have all of the weapons when you connect. Edit and I made sure of that. If you still don't, let me know, K?

Smiles,

Cara

At 11:04 AM 11/10/2006 +1000, you wrote:

Hi cara, have you thought about making a map, that is just one huge square?
No passages, not turns, just one huge square with nothing in the middle, no
water, just corpses everywhere, .... Well at least after we have killed a
lot on it anyways.
Btw, on agdm01 / melee, I noticed they don't have super nail gun. Can that
be added? Or can you add that to an automatic that you get it when you log
in to tbrn.
By the way, how do you do that.
Dallas


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe
Sent: Friday, 10 November 2006 10:16
To: Ken the Crazy; AGRIP User and Developer discussion list
Subject: Re: [AGRIP-discuss] map editing


   Hey Ken et al'

   I use Quark, or rather QuArK which stands for Quake Army Knife.

   I've posted it up at:

http://tbrn.net/modgirl

   So feel free to go ahead and get it.  :)

   I only have been able to access a map's entity list with it, and then
still need to be aware not to use the program's default way of adding
entities to a map, as the syntax seems to be wrong for this version of
Quake.

   What I do do though, is to take a map which has some of what I would
like, already on it, view it's code, copy what I'd like, and then either
paste it into another map or edit it with word pad or such and then paste
the new code into another map.  In this way, I can add any of the map
entities to an existing map, or move or change existing ones.

    This is how I added the health boxes in the four corners of the 4-level
map which originally only had one health on a higher level.

   Hope this helps!... -and if you have any questions or comments, please,
as always, feel free...

   Have a great day!...

Smiles,

Cara

At 12:49 AM 11/9/2006 -0500, you wrote:

>How are you editing the map?  I'd like to make some maps myself and
>look
>at others' maps.
>Ken Downey
>President
>DreamTechInteractive!
>
>And,
>Coming soon,
>Blind Comfort!
>The pleasant way to get a massage--no staring, just caring.
>
>----- Original Message ----- From: "Guitar Babe"
><[EMAIL PROTECTED]>
>To: "AGRIP User and Developer discussion list"
><[email protected]>
>Sent: Wednesday, November 08, 2006 3:55 AM
>Subject: [AGRIP-discuss] map editing
>
>
>>   Hey Matthew / Sebby, et al'
>>
>>   I have a quick question; I added five more spawn points to agdm01
>> and
>> uploaded it to tbrn.  When I try to access it though, the server gives
>> me a msg which says the following:
>>
>>Info string length exceeded reconnecting...
>>
>>   -and then it reconnects to the same map and the map comes up just
>> fine. What's the deal?  I also changed the little blurb that comes up at
>> the beginning of the map but I can't imagine that would have anything to
>> do with it?...
>>
>>   Anyway, I used QuArK and added the spawn points at the end of the
>> text
>> file for the map entities.
>>
>>   Is there something I'm doing wrong?...
>>   The map works just fine on my own system and comes up with no
>> strange
>> msgs.
>>
>>   Any thoughts?...
>>  As Always, hope all is well with you and yours, and have a wonderful
>> evening / day!...
>>
>>Smiles,
>>
>>Cara
>>---
>>
>>
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