Unfortunately that's not enough now, with the additional sounds. There just aren't enough resources in some area of the game to run all that needs to be run, but I don't know what or where it is to work with it. Anything that anyone can find out about it would sure be appreciated though. <smile>

  Would like to have it work as well...

Smiles,

C-Quinn

 At 12:20 PM 11/28/2006 +1300, you wrote:

What happens if you remove the tornts system, in single player you don't need it nore the death message system.
That will previde a temp solution.
At 07:05 AM 11/28/2006, Guitar Babe wrote:
>                                  Hi Matthew / Sebby et al'
>
> Am wondering about the precache function, in that I'm questioning if I remove the sound precaches for Jedi Quake so that they are not called by worldspawn, might this solve the sound issue for single player mode not seeming to have enough resources either to run / store all of the necessary sounds for the game?
>
>Is this even possible to precache sounds this way? The game seems to be a bit particular when and how its sounds and such are precached.
>
> I'm also wondering what the best way to do this is? Any help would be most appreciated...
>
>  Thanks so much!...
>
>Smiles,
>
>Cara
>
>
>
>
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