What happens if you remove the tornts system, in single player you don't need 
it nore the death message system.
That will previde a temp solution.
At 07:05 AM 11/28/2006, Guitar Babe wrote:
>                                  Hi Matthew / Sebby et al'
>
>  Am wondering about the precache function, in that I'm questioning if I 
> remove the sound  precaches for Jedi Quake so that they are not called by 
> worldspawn, might this solve the sound issue for single player mode not 
> seeming to have enough resources either to run / store all of the necessary 
> sounds for the game?
>
>Is this even possible to precache sounds this way?  The game seems to be a bit 
>particular when and how its sounds and such are precached.
>
>  I'm also wondering what the best way to do this is?  Any help would be most 
> appreciated...
>
>  Thanks so much!...
>
>Smiles,
>
>Cara
>
>  
>
>
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