I think that you have, quite understandably got a big misconception
about .map files.  Let me try to explain...

How it used to work:

1. Make a .map file with an editor.
2. Compile it into a .bsp with some tools from id (bsp, rvis, rlight).
3. Play.

How it now works:

1. Make a map in an editor that often uses it's own file format, thus
allowing you to do some cool stuff that saves a lot of time when editing
maps (such a grouping objects, negative brushes, etc), but is not
supported by the .map format.
2. Convert it to .map with the editor.
3. Compile it with tools evolved from the ones id GPL'd
4. Play.

You cannot go the other way 'round---i.e. it is not possible to convert
a .bsp into a .map.  You can find the .qkm files used to create the
levels I made for AQ on our Subversion server
( http://agrip.org.uk/svn/trunk/audioquake/ ) and I think QuArK can
convert them to .map files, but these are very low-level I'm afraid.

You can also find on our subversion server the beginnings of a system I
started to write that converts .map files into higher-level more
abstract text-based data structures and back.  Don't get excited though,
it's nowhere near finished yet.  It is at
http://agrip.org.uk/svn/trunk/ldl/ if you're interested, though.

I hope this helps!


-- 
Matthew Tylee Atkinson <[EMAIL PROTECTED]>
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