I'll update my site for the JQ / OK / sound pack over the weekend  
and get back with you all to let you know, K?...

Have a lovely day / evening!, and talk with ya soon!...

Smiles,

Cara  :)


On Dec 21, 2007, at 4:32 PM, Ryan Chou wrote:

> talking of sounds I still havn't seen the second world war sound
> extention on TBRN
>
> On 12/21/07, Cara Quinn <[EMAIL PROTECTED]> wrote:
>>   Ken, boc stands for Beep on Center, which means that there is a
>> distinct sound in addition to the crosshair sound that I've added,  
>> for
>> entities when they are seen as being in the exact center of your  
>> view.
>>
>> HTH
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Dec 20, 2007, at 9:05 PM, Ken the Crazy wrote:
>>
>>> I'm making up a new set of sounds for Quake and I'm going to put
>>> them up on my games site.  I need two things.  First, how do yall
>>> want the sounds, and second, what the heck is boc?  There are three
>>> under esr--friend_boc, enemy_boc, and monster_boc or something like
>>> that.  Would breathing work for those--if not I'll use breathing
>>> sounds for when they're behind you.
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>> _______________________________________________
>>> AGRIP-discuss mailing list
>>> [email protected]
>>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>
>> ---
>> View my Online Portfolio at:
>> http://www.onemodelplace.com/CaraQuinn
>>
>> _______________________________________________
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> _______________________________________________
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---
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http://www.onemodelplace.com/CaraQuinn

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