On Sun, 2008-03-09 at 15:43 +0000, Darren H wrote: > Their instructions say that to start the game you need to enter a command > line to start that specific level. . . . > glquake.exe -game contract > > What's the equivalent command for Audio quake to run this level?
That's a good question. Unfortunately the answer may be a little bit unsatisfactory to say the least. The problem with Quake is that it requires only one modification to be loaded at once. This means that JQ, for example, has to include all of AQ as well as the extra bits ti provides. Games that use the Unreal engine (none of which have been open-sourced yet, sadly) do not have this restriction. This probably means that you can't play the map as it was intended. You should be able to load the BSP file from AQ by putting it in id1/maps/ as you mentioned, but this won't include the extra code that makes it do whatever special things it does. Sorry that this could not be a more helpful answer! best regards, -- Matthew Tylee Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
