Hi
Yeah, I was kinda expecting that. Shame really. Cheers Darren ----- Original Message ----- From: "Matthew Tylee Atkinson" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Sunday, March 09, 2008 3:56 PM Subject: Re: [AGRIP-discuss] Installing Additional levels. > On Sun, 2008-03-09 at 15:43 +0000, Darren H wrote: >> Their instructions say that to start the game you need to >> enter a command line to start that specific level. > . . . >> glquake.exe -game contract >> >> What's the equivalent command for Audio quake to run this >> level? > > That's a good question. Unfortunately the answer may be a > little bit > unsatisfactory to say the least. The problem with Quake > is that it > requires only one modification to be loaded at once. This > means that > JQ, for example, has to include all of AQ as well as the > extra bits ti > provides. Games that use the Unreal engine (none of which > have been > open-sourced yet, sadly) do not have this restriction. > > This probably means that you can't play the map as it was > intended. You > should be able to load the BSP file from AQ by putting it > in id1/maps/ > as you mentioned, but this won't include the extra code > that makes it do > whatever special things it does. > > Sorry that this could not be a more helpful answer! > > best regards, > > > -- > Matthew Tylee Atkinson <[EMAIL PROTECTED]> > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
