Regarding the bots: they have different levels of skill and are probably on the first one if they're behaving like that. I used the bot code from elsewhwere but will try to look into that particular problem for the next release of AQ, which will be after the testing of and feedback for the LDL concept release has been completed.
The sound I added to the maps could be one of two things: some of the lights are set to act as broken flourescents which make a crackly type of sound, just to add a bit of randomness. It could alternatively be the ``computer hum'' sound that I also added for the same reason. Hope this helps, -- Matthew Tylee Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
