Hey Farhan, I haven't forgotten about the server either, and will be on it as soon as I can. My copy of Windows is, yet again, being a royal lil PIMA! so if Matthew can get a Mac ver working, I'll update / test that way. I'll also continue to finagle with Winders! lol!
The last time I checked, the server was working, but not behaving perfectly; -interfering with sound / map downloads and such, (which is out of the realm of my mods) so I have no idea what the deal with that is, but again, as I said, as soon as I can, I'll check it out, to at least get it going again, K? Have an awesome one and talk witcha soon!… Smiles, Cara :) On Apr 24, 2008, at 12:55 PM, Farhan wrote: > Hey, about playing with live players, we used to have a server at > tbrn.net, but its broken, or some crap, and I haven't felt like > trying to fix it even though I probably should. > I don't even know what's broken or how easy it will to back up all > my local custom aq settings i've moddified. > On 4/24/2008 at 14:53 Zachary Kline said > Hi, > It does help a great deal. I must say, after a lot of practice > I've > been having fun with this game. It was initially frustrating, and > to a > certain extent it still is, but I'm enjoying it. I just wish there > were > more live people to play with, but sadly I'm pretty sure I can't run a > server myself. I doubt anybody else at my university would be > interested, > no matter how much Halo they play. Heh. > Thanks, > Zack. > > ----- Original Message ----- > From: "Matthew Tylee Atkinson" <[EMAIL PROTECTED]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Thursday, April 24, 2008 10:37 AM > Subject: Re: [AGRIP-discuss] Bots and weird sounds > > >> Regarding the bots: they have different levels of skill and are >> probably >> on the first one if they're behaving like that. I used the bot code >> from elsewhwere but will try to look into that particular problem for >> the next release of AQ, which will be after the testing of and >> feedback >> for the LDL concept release has been completed. >> >> The sound I added to the maps could be one of two things: some of the >> lights are set to act as broken flourescents which make a crackly >> type >> of sound, just to add a bit of randomness. It could alternatively be >> the ``computer hum'' sound that I also added for the same reason. >> >> Hope this helps, >> >> >> -- >> Matthew Tylee Atkinson <[EMAIL PROTECTED]> >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >> >> > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
