On Sun, 2008-04-27 at 11:37 +1000, Matthew McLaren wrote:
> Hope this helps, let me know if youd like me to send it anywhere else

It did and I've now fixed the bug and played your map :-D.  New LDL
releases can be found at http://www.agrip.org.uk/ldl/ .  I paste in your
XML (indented using the tidy command -- I hope this is OK) below so that
others may try it when they've got LDL 0.0.2 or later, too.

Thanks very much for the input so far.

best regards,


Matthew

<map name='level1' style='base'>
  <room id='startroom' size='xlarge'>
    <item type='info_player_start' pos='s' />
    <item type='weapon_nailgun' pos='e' />
    <item type='item_spikes' pos='w' />
    <con wall='n' target='co1' type='door' />
  </room>
  <room id='co1' size='vsmall large small'>
    <item type='monster_dog' pos='n' />
    <con wall='n' type='door' target='admin' />
    <item type='item_armorInv' pos='s' />
  </room>
  <room id='admin' size='big med med'>
    <item type='ambient_comp_hum' pos='e' />
    <item type='monster_enforcer' pos='w' />
    <item type='monster_enforcer' pos='e' />
    <con wall='e' target='checkpoint' type='door' />
  </room>
  <room id='checkpoint' size='small vsmall med'>
    <item type='misc_explobox2' map='e1m1' pos='e' />
  </room>
  <room id='stairwell' size='vlarge vsmall big'>
    <item type='ambient_suck_wind' pos='c' />
    <item type='ambient_suck_wind' pos='w' />
    <item type='ambient_suck_wind' pos='e' />
    <con wall='w' target='co1' />
  </room>
  <room id='store' size='med'>
    <con target='stairwell' wall='w' />
  </room>
</map>

-- 
Matthew Tylee Atkinson <[EMAIL PROTECTED]>

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