Hi Matthew,

This will probably sound like a stupid question but how can I join the
AGRIP Hackers group?

Also could you please give me a link to a good Perl tutorial?

All the best,
Adam.

On 12/10/08, Matthew Tylee Atkinson <[email protected]> wrote:
> On 10 Dec 2008, at 01:18, tony seth wrote:
>> Well whatever it is, thanks much for looking into it.  Is there any
>> possibility of reincluding the x11 binary, or at least making it
>> optional?
>
> I'm not certain but I think that if you get the code you should be
> able to compile the X11 version.  The instructions for getting the
> code are now incorrect -- you should install bazaar (which can be done
> via apt on Ubuntu or Debian) and then use the command "bzr branch
> lp:audioquake" to get the code for AQ.  The build system is the same
> -- as far as I recall -- to that which is documented.
>
> You'll need to go into the audioquake/zq-repo/zquake/ directory and
> use the Makefile there to compile zquake (use "make help" for a list
> of valid make targets -- I've just checked and you want to use the
> "soft" one).
>
> Then you should be able to compile an AQ release by using the compile-
> mod-tree and make-release build scripts.  I have tried to make them
> error-resistant but haven't tried them on Ubuntu -- only Debian and OS
> X.  The AQ build scripts pick up engine binaries located in a certain
> place, but you can just ignore that for the moment if you're using
> custom zquake binaries.  The AQ build scripts will put the relevant
> files in ~/.zquake/ and if you do the same with your X11 version of
> the engine, you should be able to run it from that directory, pass any
> appropriate command-line arguments to it and be playing AQ but with
> the X11 renderer.
>
> Sorry I can't be of direct help right now; not having a working Linux
> box is a problem.  It is a real shame that all the years I did have
> one nobody seemed to use the Linux client but me and now I've lost
> that computer there is some interested in it :-).  The build system as
> it is will run on OS X or another UNIX (e.g. Linux-based systems) and
> make packages for OS X, Linux and Windows (though these need to be run
> through InnoSetup to make the setup.exe files).  It just requires that
> the engine binaries have already been compiled.
>
> It would be great if someone could set up a repository of engine
> builds so that others can use them for making their own packages.  Of
> course Launchpad provides facilities for making Ubuntu packages
> available to users, but I am not sure about files for other systems.
> Maybe worth looking into!  I am currently looking for members to add
> to the AGRIP Hackers group on Launchpad to take things forward.
>
> In the long-term, it would be nice to re-write the build system in
> Perl or similar so it will run on Windows too -- unless we get enough
> interest from Mac or Linux users joining the development team, in
> which case we could stick to building packages on those platforms
> primarily.
>
> Got to go now; work, as usual...
>
> I hope this at least provides a starting point!
>
>
> --
> Matthew Tylee Atkinson
> http://mta.agrip.org.uk/
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
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