Hi Matthew, This will probably sound like a stupid question but how can I join the AGRIP Hackers group?
Also could you please give me a link to a good Perl tutorial? All the best, Adam. On 12/10/08, Matthew Tylee Atkinson <[email protected]> wrote: > On 10 Dec 2008, at 01:18, tony seth wrote: >> Well whatever it is, thanks much for looking into it. Is there any >> possibility of reincluding the x11 binary, or at least making it >> optional? > > I'm not certain but I think that if you get the code you should be > able to compile the X11 version. The instructions for getting the > code are now incorrect -- you should install bazaar (which can be done > via apt on Ubuntu or Debian) and then use the command "bzr branch > lp:audioquake" to get the code for AQ. The build system is the same > -- as far as I recall -- to that which is documented. > > You'll need to go into the audioquake/zq-repo/zquake/ directory and > use the Makefile there to compile zquake (use "make help" for a list > of valid make targets -- I've just checked and you want to use the > "soft" one). > > Then you should be able to compile an AQ release by using the compile- > mod-tree and make-release build scripts. I have tried to make them > error-resistant but haven't tried them on Ubuntu -- only Debian and OS > X. The AQ build scripts pick up engine binaries located in a certain > place, but you can just ignore that for the moment if you're using > custom zquake binaries. The AQ build scripts will put the relevant > files in ~/.zquake/ and if you do the same with your X11 version of > the engine, you should be able to run it from that directory, pass any > appropriate command-line arguments to it and be playing AQ but with > the X11 renderer. > > Sorry I can't be of direct help right now; not having a working Linux > box is a problem. It is a real shame that all the years I did have > one nobody seemed to use the Linux client but me and now I've lost > that computer there is some interested in it :-). The build system as > it is will run on OS X or another UNIX (e.g. Linux-based systems) and > make packages for OS X, Linux and Windows (though these need to be run > through InnoSetup to make the setup.exe files). It just requires that > the engine binaries have already been compiled. > > It would be great if someone could set up a repository of engine > builds so that others can use them for making their own packages. Of > course Launchpad provides facilities for making Ubuntu packages > available to users, but I am not sure about files for other systems. > Maybe worth looking into! I am currently looking for members to add > to the AGRIP Hackers group on Launchpad to take things forward. > > In the long-term, it would be nice to re-write the build system in > Perl or similar so it will run on Windows too -- unless we get enough > interest from Mac or Linux users joining the development team, in > which case we could stick to building packages on those platforms > primarily. > > Got to go now; work, as usual... > > I hope this at least provides a starting point! > > > -- > Matthew Tylee Atkinson > http://mta.agrip.org.uk/ > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
