ok guys, here's the link with all the files of the mod super duper quake. i don't know wish one is the most up to date version, it should be the last uploaded if we see in logic, but looks like it's not, i downloaded now a release that was uploaded in 2007. so go, download, listen to the sounds etc, see the programs, so you will have a idea of what monsters will come into the game, weapons etc. here it is: http://browse.files.filefront.com/Quake/;1384588;/browsefiles.html i hope that someone can make it playable in audioquake as well, if you sayd that shaun, maybe you can do something to help.
-----Mensagem original----- De: shaun everiss <[email protected]> Para: AGRIP User and Developer discussion list <[email protected]> Data: Quinta, 02 de Abril de 2009 09:06 Assunto: Re: [AGRIP-discuss] super duper quake mod hmmm. I know there is a config string to make it that way, at least I think there is. I don't have c but I could try to doodle as long as someone here can tell me about how you can make say gedyquake able to play in deathmatch and yet have the single player one not allowed to do anything but play single player maps and which cfg or ini file it is in. I may be able to set something, although don't know. At 08:30 a.m. 2/04/2009, you wrote: >hi man, unfortunately i had to restore my computer and lost the link >that was bookmarked in my favorites about it. >but you can find the mod by just writing its name on google >super duper quake >but it is not playable now, wen i tested it, it sayd that it was a quake >world server instead of a agrip one and i was not able to play in it, i >think that it was >some message like it. >but it looks really really interesting... > >-----Mensagem original----- >De: shaun everiss <[email protected]> >Para: AGRIP User and Developer discussion list ><[email protected]> >Data: Quinta, 02 de Abril de 2009 08:23 >Assunto: Re: [AGRIP-discuss] super duper quake mod > >and where do you get this from? > >At 03:13 a.m. 2/04/2009, you wrote: >>hey all. >>some monts ago, i found a mod for quake 1, called super duper quake. >>it adds allot of fun to the game, for example, monsters of the >>singleplayer can join deathmatch, there are many new weapons, more types >>of deathmatch including light saber duel,... >>what i'm wondering, if it's possible to add this mod into audioquake >>without doing many modifications to it, or if that's not possible? >>i'm really interested in this mod, but don't know if this is possible. >>i'm downloading it now, and will try to see what i can do, how the files >>are and compare it with the other mods that are in audioquake, but if >>someone knows how to make it playable, please tell me. >>thanks so much and best regards >>_______________________________________________ >>AGRIP-discuss mailing list >>[email protected] >>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > >_______________________________________________ >AGRIP-discuss mailing list >[email protected] >http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >_______________________________________________ >AGRIP-discuss mailing list >[email protected] >http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
