cool.
hmmm both sound good.
At 10:07 p.m. 16/03/2010, you wrote:
>I want to give an account of the new mod I'm working on.
>First, I took Cara's Gedi mod, and took out all the death taunts and other 
>messages so that it could be played in single player mode--imagine attacking 
>wizards and ogres with light sabers...
>Second, coordinates are now given that allow you to know exactly where you are.
>Third, and this is what I'm currently working on, both the interval for the 
>sounding of objects, walls, slopes, doors and so on is changeable on the fly, 
>so if you find that you're missing something as you speed by, you can raise 
>the speed at which the objects in question are sounded out.  This is 
>especially useful with slopes and doors.  Not only that, I've also made it so 
>that you can "zoom in," on objects by changing the detection range on the fly. 
> You may think of this as cheating, but the sighted players do this kind of 
>thing all the time by changing the fov.
>I also made it so that when you scrape a wall, the open space detector is 
>triggered automatically, letting you know where to turn to avoid scraping.
>I'm still quite the rookie, but if you would like to see other changes, let me 
>know.
>I've also completed my first map--well, modified an existing one.  You see, my 
>mother's stupid dog bit my kid the other day, (not for the first time,) and 
>she won't get rid of the rotten fur ball, so I invented a map called dogs. 
>Imagine the comp3d map with plats, cliffs, and doors to every room--and it's 
>crawling with vermitious dogs!  In addition, I modified the dogs sounds to 
>make them more realistic and vicious.
>
>
>
>
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>_______________________________________________
>AGRIP-discuss mailing list
>[email protected]
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