well if aq was written, I think I'd change the name to something else.
the source is free but I'd redo it without the graphics.
I'd also use something like the sod engine, and put a scope and other
things in the system.
on that note what about bgt?
not sure how long it would take but there is a thought.
also a quake side scroler would also rock.
At 03:27 a.m. 20/09/2010, you wrote:
Hi Bryan,
I absolutely know you are right. You are, because of all the reasons
you told us, and also because the rebuilding of AQ would take too
much time. My first idea was to rewrite everything in C++, but it
would take about one or two years, with an unsure result. So, for
me, AQ is not the future of the accessible FPS, but I'd love to
maintain what I can in it, we all can play even with bugs we cannot
fixe. For me, it just is a question of fun, I want to be able to
play with my friends a game that I am playing for years. If there is
no way to devlope it as faster as in the past, at least we can try
to maintain it, by fixing little bugs as I am trying to do it right now.
About Cara, I don't know if you've raid the last mails we posted,
but simply I am surprized not to receave answers from her because
she had said she was gonna work with me on a new JQ release. Will
see that with her.
Ryan please, can you send me your packs? I mean, all the packs you
use, because I also am changing some of the AQ sounds, to improve
their quality or logic. By the way, here the problem cannot come
from the sounds limits, because simply, the systems says "file not
found", as for the models.
Oh and also, can you tell me which program you are using to build /
edit pak files? I am currently using PakScape, but it is not the
most accessible soft I've ever used... ;)
Take care,
Christoff
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