just one thing on the stun gun force thing the way it works right now actually makes more sense, cause in the books its a very powerful taser which even works on jedi, and they can't disable it with the new actual stun ray system I think its pretty balanced now but might I suggest an ammoe cost increase for the sniper since it does so much damage? also, for saber steals why not limit the number of times someone can steal a saber and succeed?
On 4/6/11, dg <[email protected]> wrote: > > > hi, i personally think that the comunity arround jq has grown so much that > your idea is a rather good one! > emagine when chris has released, say, jq20.0. > you'd have to find every single change he made just to continue on his work. > ----- Original Message ----- > From: <[email protected]> > To: <[email protected]>; "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Wednesday, April 06, 2011 1:15 PM > Subject: Re: [AGRIP-discuss] preventing saber from being stolen. > > > My current thinking on the stun gun is that if I again developed JQ, I'd > probably allow force powers to be used when one is stunned. I.E. One could > force push the stunner away so that the weapon and its effects would then be > disengaged. > > This would be one way of balancing out the stun gun bit that people are > relying so much on. > > -Just some thoughts… > > Chris, you'd asked me about credit in the docs for my original JQ work, and > I'd just suggest that you do as I did. List your name for what you've > actually done and list other's names such as myself for what we've done. > When I'd incorporated code that someone else had either posted to the web or > assisted with, I always gave both of us credit and simply gave myself credit > where I wrote the code from scratch to create an original function, feature > or weapon. > > You might also consider simply branching the project so as to leave off with > JQ 4.2 which is my last build and continue on, noting that the project your > doing is your own unique branch of JQ and label it as such. I.E. Perhaps you > might call it something like JQX 1.0 and then you could make a note that it > is based off of JQ and continues on from JQ 4.2. -Know what I mean?… This > way there'd be no confusion… > > -In fact, as I'm thinking about it, I'd probably suggest this approach, and > encourage you to take it. :) > > This way if I want to continue my own development on JQ, I can continue from > where I left off without any of your changes or vice versa. > > Anyway, nice to see the community playing a lot and chatting about it! > woohoo! > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > http://www.onemodelplace.com/CaraQuinn > > On Apr 6, 2011, at 8:28 AM, Littlefield, Tyler wrote: > > i'm getting slightly irritated at the people that yank your saber and just > whakc you with a stun gun over and over. Is there a way to prevent weapons > from being stolen? My saber is the best way to fight because I can't do a > whole lot against someone with a nail gun, or even a blaster. especially > when they're flying around with grapple hooks. Are there other stratigies? I > would appreciate help. As is at the moment, without the sabre the people > that just stand there and do nothing but snipe have an easy time of it and > I'm scrued until next level when they just yank it again and go right back > to sniping. > > -- > > Thanks, > Ty > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
