actually I was just pointing things out, cause with the sniper you can
get right behind them and take their head off lol
that's what I always do

On 4/6/11, Christoff Eilers <[email protected]> wrote:
> Hi,
>
>
> Ryan, about the sniper... there are many ways to get out of a sniper,
> there for I didn't change it. But, if lots of players think it would
> be a cool idea, I might change it... ujst that 3 was already lot, to
> my mind.
>
> Cara:
> - About the doc, OK I'll do so. I will re-write it, but wil specify,
> of course, which stuff was written by whom. This was my original idea,
> don't wory. :pp
> - About the stun, if you are stunned and someone hooks you, there is a
> probability that you can free yourself from it by force pushing. It's
> now times more difficult to stun someone else, though, because of the
> new variable "StungunRaysSpeed". On both Andre and my servers, we've
> set very low values for this, so you do have much time to avoid the
> stun... and I think that, if you keep using stun, firstly you get
> killed a lot, secondly you'll never improve because it's a stupid way
> to try to win...
>
> HM... was that all? I think so. Ah just a last thing, if you decide to
> begin a new work on JQ 4.2, tell me before! LOL
>
>
> Smiles to all,
> Christoff
>
> 2011/4/7, ryan chou <[email protected]>:
>> just one thing on the stun gun force thing
>> the way it works right now actually makes more sense, cause in the
>> books its a very powerful taser which even works on jedi, and they
>> can't disable it
>> with the new actual stun ray system I think its pretty balanced now
>> but might I suggest an ammoe cost increase for the sniper since it
>> does so much damage?
>> also, for saber steals why not limit the number of times someone can
>> steal a saber and succeed?
>>
>> On 4/6/11, dg <[email protected]> wrote:
>>>
>>>
>>> hi, i personally think that the comunity arround jq has grown so much
>>> that
>>> your idea is a rather good one!
>>> emagine when chris has released, say, jq20.0.
>>> you'd have to find every single change he made just to continue on his
>>> work.
>>>         ----- Original Message -----
>>> From: <[email protected]>
>>> To: <[email protected]>; "AGRIP User and Developer discussion list"
>>> <[email protected]>
>>> Sent: Wednesday, April 06, 2011 1:15 PM
>>> Subject: Re: [AGRIP-discuss] preventing saber from being stolen.
>>>
>>>
>>> My current thinking on the stun gun is that if I again developed JQ, I'd
>>> probably allow force powers to be used when one is stunned. I.E. One
>>> could
>>> force push the stunner away so that the weapon and its effects would then
>>> be
>>> disengaged.
>>>
>>> This would be one way of balancing out the stun gun bit that people are
>>> relying so much on.
>>>
>>> -Just some thoughts…
>>>
>>> Chris, you'd asked me about credit in the docs for my original JQ work,
>>> and
>>> I'd just suggest that you do as I did. List your name for what you've
>>> actually done and list other's names such as myself for what we've done.
>>> When I'd incorporated code that someone else had either posted to the web
>>> or
>>> assisted with, I always gave both of us credit and simply gave myself
>>> credit
>>> where I wrote the code from scratch to create an original function,
>>> feature
>>> or weapon.
>>>
>>> You might also consider simply branching the project so as to leave off
>>> with
>>> JQ 4.2 which is my last build and continue on, noting that the project
>>> your
>>> doing is your own unique branch of JQ and label it as such. I.E. Perhaps
>>> you
>>> might call it something like JQX 1.0 and then you could make a note that
>>> it
>>> is based off of JQ and continues on from JQ 4.2. -Know what I mean?… This
>>> way there'd be no confusion…
>>>
>>> -In fact, as I'm thinking about it, I'd probably suggest this approach,
>>> and
>>> encourage you to take it. :)
>>>
>>> This way if I want to continue my own development on JQ, I can continue
>>> from
>>> where I left off without any of your changes or vice versa.
>>>
>>> Anyway, nice to see the community playing a lot and chatting about it!
>>> woohoo!
>>>
>>> Smiles,
>>>
>>> Cara :)
>>> ---
>>> View my Online Portfolio at:
>>> http://www.onemodelplace.com/CaraQuinn
>>>
>>> On Apr 6, 2011, at 8:28 AM, Littlefield, Tyler wrote:
>>>
>>> i'm getting slightly irritated at the people that yank your saber and
>>> just
>>> whakc you with a stun gun over and over. Is there a way to prevent
>>> weapons
>>> from being stolen? My saber is the best way to fight because I can't do a
>>> whole lot against someone with a nail gun, or even a blaster. especially
>>> when they're flying around with grapple hooks. Are there other
>>> stratigies?
>>> I
>>> would appreciate help. As is at the moment, without the sabre the people
>>> that just stand there and do nothing but snipe have an easy time of it
>>> and
>>> I'm scrued until next level when they just yank it again and go right
>>> back
>>> to sniping.
>>>
>>> --
>>>
>>> Thanks,
>>> Ty
>>>
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