actually I was just pointing things out, cause with the sniper you can get right behind them and take their head off lol that's what I always do
On 4/6/11, Christoff Eilers <[email protected]> wrote: > Hi, > > > Ryan, about the sniper... there are many ways to get out of a sniper, > there for I didn't change it. But, if lots of players think it would > be a cool idea, I might change it... ujst that 3 was already lot, to > my mind. > > Cara: > - About the doc, OK I'll do so. I will re-write it, but wil specify, > of course, which stuff was written by whom. This was my original idea, > don't wory. :pp > - About the stun, if you are stunned and someone hooks you, there is a > probability that you can free yourself from it by force pushing. It's > now times more difficult to stun someone else, though, because of the > new variable "StungunRaysSpeed". On both Andre and my servers, we've > set very low values for this, so you do have much time to avoid the > stun... and I think that, if you keep using stun, firstly you get > killed a lot, secondly you'll never improve because it's a stupid way > to try to win... > > HM... was that all? I think so. Ah just a last thing, if you decide to > begin a new work on JQ 4.2, tell me before! LOL > > > Smiles to all, > Christoff > > 2011/4/7, ryan chou <[email protected]>: >> just one thing on the stun gun force thing >> the way it works right now actually makes more sense, cause in the >> books its a very powerful taser which even works on jedi, and they >> can't disable it >> with the new actual stun ray system I think its pretty balanced now >> but might I suggest an ammoe cost increase for the sniper since it >> does so much damage? >> also, for saber steals why not limit the number of times someone can >> steal a saber and succeed? >> >> On 4/6/11, dg <[email protected]> wrote: >>> >>> >>> hi, i personally think that the comunity arround jq has grown so much >>> that >>> your idea is a rather good one! >>> emagine when chris has released, say, jq20.0. >>> you'd have to find every single change he made just to continue on his >>> work. >>> ----- Original Message ----- >>> From: <[email protected]> >>> To: <[email protected]>; "AGRIP User and Developer discussion list" >>> <[email protected]> >>> Sent: Wednesday, April 06, 2011 1:15 PM >>> Subject: Re: [AGRIP-discuss] preventing saber from being stolen. >>> >>> >>> My current thinking on the stun gun is that if I again developed JQ, I'd >>> probably allow force powers to be used when one is stunned. I.E. One >>> could >>> force push the stunner away so that the weapon and its effects would then >>> be >>> disengaged. >>> >>> This would be one way of balancing out the stun gun bit that people are >>> relying so much on. >>> >>> -Just some thoughts… >>> >>> Chris, you'd asked me about credit in the docs for my original JQ work, >>> and >>> I'd just suggest that you do as I did. List your name for what you've >>> actually done and list other's names such as myself for what we've done. >>> When I'd incorporated code that someone else had either posted to the web >>> or >>> assisted with, I always gave both of us credit and simply gave myself >>> credit >>> where I wrote the code from scratch to create an original function, >>> feature >>> or weapon. >>> >>> You might also consider simply branching the project so as to leave off >>> with >>> JQ 4.2 which is my last build and continue on, noting that the project >>> your >>> doing is your own unique branch of JQ and label it as such. I.E. Perhaps >>> you >>> might call it something like JQX 1.0 and then you could make a note that >>> it >>> is based off of JQ and continues on from JQ 4.2. -Know what I mean?… This >>> way there'd be no confusion… >>> >>> -In fact, as I'm thinking about it, I'd probably suggest this approach, >>> and >>> encourage you to take it. :) >>> >>> This way if I want to continue my own development on JQ, I can continue >>> from >>> where I left off without any of your changes or vice versa. >>> >>> Anyway, nice to see the community playing a lot and chatting about it! >>> woohoo! >>> >>> Smiles, >>> >>> Cara :) >>> --- >>> View my Online Portfolio at: >>> http://www.onemodelplace.com/CaraQuinn >>> >>> On Apr 6, 2011, at 8:28 AM, Littlefield, Tyler wrote: >>> >>> i'm getting slightly irritated at the people that yank your saber and >>> just >>> whakc you with a stun gun over and over. Is there a way to prevent >>> weapons >>> from being stolen? My saber is the best way to fight because I can't do a >>> whole lot against someone with a nail gun, or even a blaster. especially >>> when they're flying around with grapple hooks. Are there other >>> stratigies? >>> I >>> would appreciate help. As is at the moment, without the sabre the people >>> that just stand there and do nothing but snipe have an easy time of it >>> and >>> I'm scrued until next level when they just yank it again and go right >>> back >>> to sniping. >>> >>> -- >>> >>> Thanks, >>> Ty >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
