Is the -nomauth switch passed to the server, or to the zquake program itself?

On 4/10/11, Eilers Christoff <[email protected]> wrote:
> Hi,
>
> If you're using the last version of the program engine, it's pretty simple
> to connect to your own server... but you have to find it, it took me some
> time to fix, too. I suppose that, if your friends try to connect, they will
> succeed. The only one that cannot connect is you. Well, type just connect in
> the console and you'll see why. In fact, the connect command, since the
> using MAUTH version is active, needs 2 parameters in order to work, in stead
> of one. I don't know why it is still so even with the -nomauth option
> specified, but the problem also does appear for maps downloading and such,
> so... Well just type this to connect to your local server:
> connect localhost localhost
> Where the first localhost is the required by the command master server...
> Normally, it will work without any problems.
>
> I hope I could help you.
>
> Take care,
> Chris
>
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