What work has recently been done with Jedi Quake? I have heard that a new version was coing out, but would like some more details on that. I am working on a mod based on JQ as well, and I was wondering if any of you know why the button sounds disappear when I adjust the object detection range within the game. Scanning speed can also be adjusted in game. I also am looking into creating a footprint function which will tell the player f he's been in the current location before. I'm still seeking to find a way to pan the scrape sound so you can hear which walls you're scraping against, but since it's been over a year since I've looked at the code--and since I was lost even then, who knows if I'll get anything done. I also need to know if the ldl language can make things like doors with buttons in other rooms, trains and the like. If not, continuing LDL seems at least as worty a project as new mods. Anyway, here's what I've done so far. I have changed the rocket to a low-yield, slow-traveling hunter rocket that can lead you toward new monsters, especially useful in episodes. I took out death daunts so the mod could be played in episodes. You can press x to hear your coordinates. You can change scan speed and object detection range, but as I said, buttons disappear if you try the latter. Thoughts welcome. KWD
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